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Screen Editor

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Автор: Kevin Gale
Год: 1989
Издатели: Your Sinclair
Языки: 🇬🇧 Английский
Формат: 📼 TAP лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
ScreenEditor.gif


ALCATRAZ EMULATOR


by Kevin Gale





The Alcatraz loading system, apart from being fairly notorious in


Spectrum circles, is also the bane of all hackers. But more


importantly it uses an original screen build up routine while it


loads. And this is the part Kevin Gale has emulated in this, his


sensational program.





Method


I'm not even going to make a comment on how easy this program is to


use. [Sigh. Well, don't, then. JimG] Simply type in the listing, SAVE


it, and then RUN it. Now what's difficult about that? [There are


actually two listings, and the second one has to be entered first, as


it sets up the machine code and loads the main program. JimG]





The Features


(i) LOAD SCREEN


Select this option to load a normal screen picture from


tape or Opus disk.


(ii) EDIT SCREEN


Select this option to design the way the screen loads.


Your cursor is shown as a flashing square which can


be moved around with the cursor keys. To select a


square use 0: to unselect a square use 9. [The "unselect"


option doesn't work. Compare lines 27/28. JimG] When your


creativity is exhausted use Symbol Shift and M. Clear


the screen with Symbol Shift and 1.


(iii) SAVE DATA


Select this option to save the screen data to tape or


Opus disk; this is useful if you have not finished your


loader design. Three pieces of data are saved, totalling


23810 bytes.


(iv) SAVE SCREEN


When you've completed your design you can save it


to tape for use in your own programs. This option can


only be selected when the picture is complete. The


picture is saved as a headerless file, 9984 bytes long.


[I couldn't get this option to work either. It's not clear


how the program decides that the picture is "complete". JimG]


(v) SAVE LOADER


Use this option to save copy of the loader. It can be


saved to any memory address from 23296-65441.


The loader is 95 bytes long.


(vi) WATCH SCREEN


An option for all the voyeurs. You can view your toil as the


program pretends the screen is loading.


(vii) DEMO DATA


This creates a demonstration loading pattern to impress you.


[There's an 8th option "LOAD DATA" which McCandless didn't bother to


explain. JimG]
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