Автор: Craig Turner,Richard Fawley
Год: 1987
Издатели: Your Sinclair
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1987
Издатели: Your Sinclair
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
SCREEN$ SAVER
by Craig Turner & Richard Fawley
from Your Sinclair #24 (December 1987)
[files SAVER.*]
SCREEN SPLITTER
After reading the August issue of Program Pitstop, Craig and Richard
decided to favour us with this amazing Screen Splitting utility. Using
the routine enables you to save a SCREEN$ in one of 30 different ways:
combinations of top pixels, middle pixels, bottom pixels, and attributes.
To show you what good value we offer you, this is two programs for the
price of one. The main program lets you LOAD a screen and SAVE it in the
different combos. The Organiser program shows you the program lines you
must include in your programs to LOAD the screen bits back again. The
two totally independent programs are menu driven, so just follow the
screen instructions.
NOTE: The loading of the screen bits is done in conjunction with the
Loader Code program - a few bits of hex that you can load with a hex
loader or just bung them into memory with a Multiface.
by Craig Turner & Richard Fawley
from Your Sinclair #24 (December 1987)
[files SAVER.*]
SCREEN SPLITTER
After reading the August issue of Program Pitstop, Craig and Richard
decided to favour us with this amazing Screen Splitting utility. Using
the routine enables you to save a SCREEN$ in one of 30 different ways:
combinations of top pixels, middle pixels, bottom pixels, and attributes.
To show you what good value we offer you, this is two programs for the
price of one. The main program lets you LOAD a screen and SAVE it in the
different combos. The Organiser program shows you the program lines you
must include in your programs to LOAD the screen bits back again. The
two totally independent programs are menu driven, so just follow the
screen instructions.
NOTE: The loading of the screen bits is done in conjunction with the
Loader Code program - a few bits of hex that you can load with a hex
loader or just bung them into memory with a Multiface.