Автор: Mark Turner
Год: 1991
Издатели: Your Sinclair
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1991
Издатели: Your Sinclair
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
SCREEN WRAP-A-ROUND
by Mark Turner
It might (to the untrained ear) sound a bit boring, but type in Mark's
first program and you're sure to go into spasms of rapturous joy. What
it does is take the middle third of the screen and spin it round as if
it's drawn on a cylinder. Useless? Maybe. Jolly good fun all the same?
Definitely.
As with all this month's programs, getting it going involves the
time-honoured routine of typing in the first Basic section, saving it
onto a blank tape and then using the Hex Loader to enter the hex part,
which is then saved after the Basic. Hopefully there's room for a copy
of the Hex Loader this month as I don't think it's appeared for a
while. Remember that you only want to type in the letters and numbers
in the hex dumps (not the spaces which are only there to make things
clearer) and when you reach the end press Symbol Shift and A to stop.
When you reload the program its built-in demo routine will show you
exactly what's going on. Study it closely and you'll see that you need
to repeatedly RANDOMIZE USR 64750 to get the scrolling to work. (It's
in Line 100 - see?) The program sets aside 2048 bytes of memory to
store the bit of screen being scrolled. This is initially at address
62050, but you can change it by POKEing 64990 with something else.
by Mark Turner
It might (to the untrained ear) sound a bit boring, but type in Mark's
first program and you're sure to go into spasms of rapturous joy. What
it does is take the middle third of the screen and spin it round as if
it's drawn on a cylinder. Useless? Maybe. Jolly good fun all the same?
Definitely.
As with all this month's programs, getting it going involves the
time-honoured routine of typing in the first Basic section, saving it
onto a blank tape and then using the Hex Loader to enter the hex part,
which is then saved after the Basic. Hopefully there's room for a copy
of the Hex Loader this month as I don't think it's appeared for a
while. Remember that you only want to type in the letters and numbers
in the hex dumps (not the spaces which are only there to make things
clearer) and when you reach the end press Symbol Shift and A to stop.
When you reload the program its built-in demo routine will show you
exactly what's going on. Study it closely and you'll see that you need
to repeatedly RANDOMIZE USR 64750 to get the scrolling to work. (It's
in Line 100 - see?) The program sets aside 2048 bytes of memory to
store the bit of screen being scrolled. This is initially at address
62050, but you can change it by POKEing 64990 with something else.