Автор: David Nunn
Год: 1985
Издатели: Sinclair User
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1985
Издатели: Sinclair User
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
SPACE-AGE CHARACTERS
If you are writing a space game and do not want the tedium of altering
the whole character set, then try Space-Age Characters by David Nunn
of Sudbury in Suffolk.
The program runs on the 48K Spectrum, but could easily be adapted to
16K by altering the value in lines 20, 70, 190, 470, 750 and 820 to
values suitable to the smaller machine. We suggest using 31999 as the
initial value; the rest should be altered proportionally.
Once the program has been RUN, the computer will ask you if you want
to SAVE the generated character set, and will then tell you how to use
the SAVEd data in a program.
If you are writing a space game and do not want the tedium of altering
the whole character set, then try Space-Age Characters by David Nunn
of Sudbury in Suffolk.
The program runs on the 48K Spectrum, but could easily be adapted to
16K by altering the value in lines 20, 70, 190, 470, 750 and 820 to
values suitable to the smaller machine. We suggest using 31999 as the
initial value; the rest should be altered proportionally.
Once the program has been RUN, the computer will ask you if you want
to SAVE the generated character set, and will then tell you how to use
the SAVEd data in a program.