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Sprite Grabber

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Автор: Steve Anderson
Год: 1992
Издатели: Your Sinclair
Языки: 🇬🇧 Английский
Формат: 📼 TAP лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
SpriteGrabber-OPEN-1.png
SpriteGrabber-RUN-1.png
SpriteGrabber.gif


GRABBER


by Steve Anderson





[I had to change line 330, as it was a bit crap. JimG]





This routine allows you to load in an ordinary SCREEN$, then draw a


box around the portion of the screen you want to grab and, um, grab it


to memory. The data is stored as consecutive bytes (eg. if your sprite


box is ten squares long, the next line of the sprite will be stored at


the start+11th byte). Type in the name of the screen you want to grab


from and the address where you'd like the sprite data to be stored.


Then, once the screen is loaded, use keys Q, A, O and P to travel


round the screen. Press SPACE to enter grabbing mode, and define your


sprite box. Finally press SPACE and Grabber will store the sprite data


at the address you typed in earlier.
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Verter_bot
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