Автор: Rick O'Neill
Год: 1990
Издатели: Your Sinclair
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1990
Издатели: Your Sinclair
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
SWISS SCROLL
by Rick O'Neill
Actually, Rick O'Neill isn't from Switzerland, and neither is his
scroller. They both live in Scotland, and a good thing too.
You may remember Antony Purvis's message scroller from, oooh, way back
when. Well, this is the same sort of thing, only different. It's
similar in that it scrolls messages, and that the messages are really
big, being formed in the attribute file. The difference, though, is
that these messages are BIG. Yup, they fill up the whole screen. Also,
they're not interrupt driven so, while not being quite as versatile as
the first one, the program is a touch shorter and easier to use.
The "getting it in" routine is the same as usual - type in the Basic
and save it onto a tape. Then, using the Hex Loader, type in the Hex
and save that after the Basic. Run the program and you'll be given a
demo.
To make use of the routine in your own programs you'll need to type
what you want scrolled into a REM statement at the beginning of the
program. You can use all the usual characters and also colour control
codes (there were some quite fetching ones in the demo, but sadly they
didn't print out). The POKE SCRL+1,LINE and RANDOMIZE USR SCRL, where
SCRL is the start address of the routine and LINE is between 0 and 255
(the number of the REM line).
by Rick O'Neill
Actually, Rick O'Neill isn't from Switzerland, and neither is his
scroller. They both live in Scotland, and a good thing too.
You may remember Antony Purvis's message scroller from, oooh, way back
when. Well, this is the same sort of thing, only different. It's
similar in that it scrolls messages, and that the messages are really
big, being formed in the attribute file. The difference, though, is
that these messages are BIG. Yup, they fill up the whole screen. Also,
they're not interrupt driven so, while not being quite as versatile as
the first one, the program is a touch shorter and easier to use.
The "getting it in" routine is the same as usual - type in the Basic
and save it onto a tape. Then, using the Hex Loader, type in the Hex
and save that after the Basic. Run the program and you'll be given a
demo.
To make use of the routine in your own programs you'll need to type
what you want scrolled into a REM statement at the beginning of the
program. You can use all the usual characters and also colour control
codes (there were some quite fetching ones in the demo, but sadly they
didn't print out). The POKE SCRL+1,LINE and RANDOMIZE USR SCRL, where
SCRL is the start address of the routine and LINE is between 0 and 255
(the number of the REM line).