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Ultimate Manic Miner

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Автор: Игорь Маковский
Год: 2006
Издатели: Игорь Маковский
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 128K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps

Скриншоты:
UltimateManicMiner.gif


Описание:
Ultimate Manic Miner— это переосмысление классической игрыManic Minerот Мэттью Смита, разработанное Игорем Маковским в 2006 году. Игра разворачивается в загадочном комплексе, известном как Stonehenge Mine Complex (SMC), где игроки проходят через 64 уникально спроектированных комнаты, каждая из которых представляет собой различные испытания и головоломки.

Сюжет развивается, когда игроки управляют Вилли, шахтером, стремящимся раскрыть секреты, скрытые в комплексе Stonehenge Mine. Комплекс окружен тайной, рабочие изолированы от внешнего мира, а слухи о древнем городе под Стоунхенджем добавляют интриги. В роли Вилли игроки должны исследовать эти глубины, сталкиваясь с различными опасностями и раскрывая правду о загадочном SMC.

С улучшенной графикой и модернизированным движком,Ultimate Manic Minerпредлагает свежий взгляд на оригинальный геймплей. Игра включает новые типы стражей, такие как «капелька», и использует причудливые функции из движка JSW64 от Джона Эллиотта. Игроки испытывают смесь платформинга и решения головоломок, с основной целью — сбежать из комплекса, а не собирать предметы.

Несмотря на ретро-вдохновение, игра включает взрослый контент, такой как сцены насилия и крови, которые могут быть не подходящими для всех аудиторий. Игра предназначена для игроков, ищущих ностальгический, но сложный опыт, с неожиданными поворотами и уникальной атмосферой, которая отдает дань уважения своим предшественникам, вводя новые элементы в геймплей.

UltimateManicMiner.png
MANIC MINER

ULTIMATE

MAKOVSKY IGOR 2006



--------

INTRO

--------

All of those people, who have downloaded this game, perhaps, feel sometimes

nowadays how they wanted to bring back those times, when they were playing all

those 16k games like world-wide famous Nightlore, Boulder Dash, Elite, Dizzy and

the gorgeous Manic Miner. We had to buy audio cassetes with these games and

wait, until they would be downloaded into our ZX Spectrums...



The time has changed and all the limits had gone. Modern computers can handle

with huge amounts of graphics, obtain huge memories and super fast processors.



The progress is an unstoppable thing. But everybody always wants to remember all

the best things from our youth. I hope, that one of you best children memories

is Manic Miner.



The original Manic Miner is a such game, in which we know every pixel from the

upper left till the lower right in all the rooms.



Thanks to my collegues, there are a lot of wonderful and geniusly made remakes

of that game exist in the net.



Once I had an idea. How the Manic Miner would be looked like if Matthew Smith

wouldn�t create it? When playing UMM - imagine, that not Manic Miner nor Jet

Set Willy didn�t exist. UMM story begins at the beginning of MANIC MINER... A

year ago, I sat at the brilliant JSWED by John Elliott and tried to imagine it.

Impressed by all the existed JSW\MM games of my friends, I�ve started working

under the old new world, in which a simple young miner, called Willy, tries to

change his fate by finding a treasure...



What it looks like, you can find out by loading Umm.tap in your ZX emulators.





Igor Makovsky.



-------------

WARNING

-------------



Speaking of violence in Spectrum games is a joke, as for me. But not less, I

have to warn you about it, before playing UMM.



If some organizations like ESRB would rate my game, they would probably rate it

as a mature 17+ game, because of using some not recommended content in UMM.



A lot of scenes in the game contain dead corpses, dying people, blood, gore,

acts of violence and a lot of more restricted actions.



The game also is not recommended for people with weak nerves. The gameplay is

built on some points that the player doesn�t await to happen. Everything

changes so fast that player can be shocked. This is new to the slow-motion

gameplay of the former Jet Set Willy-based games.



------------

THE PLOT

------------



After the secret of the standing stones, the mistery of the Britania, had been

explored, the world government soon built a huge complex next to the Stonehenge.

It is called �Stonehenge Mine Complex� - or SMC.



This complex is used in many purposes. All the work in the complex is under high

secret. All the workers live in the complex and have no access to the outer

world. All the purposes are unknown. Tides of mistery lie on the SMC.



Obtaining unlimited funds, the complex has all the modern machinery, technology

and all what is needed to operate it well.



The World Government tries to invite more and more people to work in the

complex. Having visited it once, nobody else went out of the huge citadel alive.



But what is situated inside?



Tired of trying to live in boredom? Tired of stresses, happen in world and

people, who doesn�t understand you? We can solve your problem in the only place

where a human can obtain the eternal happiness and feel himself like in a

paradise.

Then say �bye� to everything that makes you to live like in the cage! Sign a

few papers and forgot everything. Now your fate will be changed to the best in

the Stonehenge Mine Complex! This is the real place, where the dream will

finally come true.

We�ve built a Stonehenge citadel where there will be a place for everybody to

work and to live happily, not worrying about your tomorrow. Have you anybody

seen somebody, who said, that living in the SMC is bad? We both now the answer.

All you need is just to get a chip in your right hand to let our security know

if you�re ok. If anything will make you to feel bad, our highly-trained

specialists will help you! Nothing bad will happen to you while you live here!

So take your SMC train to Stonehenge railstation and you�re here! Leave all the

worries on the outer side of the Stonehenge citadel. Live and work in happiness.

Of course it is not easy to leave so much in a minute. But let us tell you, that

while living here you will obtain as much money as you will need. You will feel

such feelings, that you would never feel in the outer world now.

We have discovered an ancient city under the Stonehenge. It was belonged to an

ancient race to our minds. The race that could do what we can only dream to. And

all we need - is to posse its secrets. That�s why we need personnel to work

here.

Want to feel yourself like in a dream? Then come here. We always wait for

newcomers! You won�t be hungry, you will always have enough money for

everything what you will wish to obtain here.

What is SMC itself? � will you ask. It�s a complex, which is consisted from

two parts. The eastern and the western part. The eastern part is a working

complex. And the western complex is where the city is situated. There will live

all your family, awaiting for you.

They are connected by the underground railroad system. The eastern complex is

where you work. Note, that all the heavy work is made by the robots. They are

fully controlled by the powerful high-technology processors and will help humans

to work safely.

The whole complex has a well-trusted security. Don�t be shocked when you see

them. They are pinguins. Better to say mutants. A special kind of a creature,

that has both abilities of a human and a pinguin. They represent the force that

will help all the workers to live in peace. If some accident will happen, the

nearest squad of pinguins will come to help you.

All the newbies will be instructed in what to do in SMC. But even when learning,

you will be a well-paid person. You can visit cool places, where you can relax,

like our famous �Manic Miner Pub�, where a beautiful pub manager will serve

you any drink you wish.

Life, where there is no need to think about the future. You will have a lot of

food, a lot of nice blondies or brunettes, that will want you every night and

some easy work during the day. Plus if you will get boring even after this - you

will have anything you wish to. Yes, we have no restricts on drugs and some

medicine. Use it in all the quanities here if you need it. Our medical personal

won�t make you feel dizzy after it.

If you want to meet new step in world - come here. It is safety here. No need to

worry. Come - we always wait for you.



Sincerely yours, SMC administrator, the Eugene.



-------

TECH

-------



The game is based on MANIC MINER by Matthew Smith. JSW64 is by John Elliott. I

used JSWED, the game editor also by John Elliott.



The game has 64 rooms. Every room has 17 cell types (including an item bitmap),

up to 31 guardians, up to 8 unique sprites per room, large amount of sprites in

game, three included tunes and four large bitmap screens.



I can proudly call my game the demonstration of what can a bit modified engine

by Matthew Smith do. Every room is a fresh idea of a gameplay without using a

patch code. (Except using a new guardian type - a droplete)



I used to use all the known quirky features and interesting features, both

possible by JSW and\or JSW64.



-----------

NOTICES

-----------



This game is a result of almost my endless work during more then the whole

year. Ofcourse, I didn�t sat next to the monitor all this time. But idea of

exploring new features in the engine didn�t left my mind in all the time.



Now, when the game is made, I can proudly say that I�ve finished it. I always

wanted to create a game with its own world and atmosphere. I hope, that I�ve

got it.



We have an unrepetable atmosphere of a JSW horror and new playing style. The

main difference is, ofcourse, that the aim has changed. Now, collecting items

isn�t nessecary. The main aim is to escape.



You can get extra lives by collecting medikits. Gaining items is a local room

problem, needed to activate machinery.



...



--------

HELLO

--------



This game is dedicated to the memory of my grandomother Vera Ivanovna, who loved

me, as nobody else ever had. (1924-2004).



- Want to thank all my Club collegues. (Hope you will find the secret room in

the game). Sorry, if somebody�s missed. No memory =)



- Want to thank all the people, whom I love. Golden-hearted friends. Alex

Marakushev, Andrew Feofanov, Ivan Vetroff, Barinov Michael, Paul Hlupin, Carl

Murray and to the most beautiful girls in the world:Helen Podturkina, Anna UKOS,

Maria Filatova, Sinushina Sveta, Popovich Ulya, Savina Lusya, Kutepova Dunya,

Bondarenko Oksana, Kisileva Lilya, Bogacheva Anna and many else.



- �MUSE�, �RADIOHEAD�, �FLEUR�, �SPLIN�, �CRANBERRIES� for the

inspiring in music. (and many more)



- My teachers in Moscow State Univercity of Printing Arts.



- My mom, without her, I would never exist and create UMM and this PDF file =)



----------

RIGHTS

----------



Ofcourse, the game is absolutely free. The only thing, which I ask you about is

to write me about what you think after having played my game. There is nothing

better for me than reading you commentaries about my work. So please write me if

you have a free minute.



igorekmak@mail.ru





You can rip off any material from the game. As I ripped from other games

(Especially, from Manic Miner). But it would be nice if you will write me about

it before.



I�m not very good in the copyright politics, but I hope no interestes had been

corrupted during this text and everything will be fine. =)









ENGINE PROGRAMMER

-----------------

John Eliott





BASED ON MANIC MINER

--------------------

Matthew Smith





UMM IDEA

--------

Igor Makovsky





ROOM DESIGN

---------------

Igor Makovsky





GRAPHICS

--------

Igor Makovsky





MUSIC AND SOUNDS

----------------

John Elliott





FULL PDF DESIGN

---------------

Igor Makovsky





PLAY ALSO:

- JET CAT FROSYA

- ZX HEROES



CONTACT:

mail: igorekmak@mail.ru

igorekmak@gmail.ru

icq: #3722332



MAKOVSKY IGOR, 2006.
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