Автор: Poxoft
Год: 2010
Издатели: Uzeroniq,Poxoft
Производитель: Poxoft
Конкурс: ArtWay 2010
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на Demozoo
Страница на Pouet.net
Страница на zxaaa.net
Страница на Demotopia
Страница на Spectrum Computing
Скриншоты:
Описание:
Old classic game with three cubes
Platform: ZX Spectrum 48/128k (sorry, not for ZXS 16k, but can be, not problem)
Files: start basic + 512 bytes main code (100% assembler)
Author: POXOFT/uZeroNiq 2010
Tested on Didaktik Gama model 1989, ZX Spectrum 48k, ZX Spectrum +2 and +2A.
Code not crunched, code not use ROM memory routines.
Runable on all (?) ZX Spectrum emulators - set 48k or 128k mode
1, insert TAP file
2, type LOAD "" and press ENTER (ZXS command line - LOAD is keyword on "J" key)
3, loaded ? Press any key to Action
4, look at cubes and when are same two or three cubes press any key for score
5, enjoy
Release for the demoscene party Artway 2010
Год: 2010
Издатели: Uzeroniq,Poxoft
Производитель: Poxoft
Конкурс: ArtWay 2010
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Old classic game with three cubes
Platform: ZX Spectrum 48/128k (sorry, not for ZXS 16k, but can be, not problem)
Files: start basic + 512 bytes main code (100% assembler)
Author: POXOFT/uZeroNiq 2010
Tested on Didaktik Gama model 1989, ZX Spectrum 48k, ZX Spectrum +2 and +2A.
Code not crunched, code not use ROM memory routines.
Runable on all (?) ZX Spectrum emulators - set 48k or 128k mode
1, insert TAP file
2, type LOAD "" and press ENTER (ZXS command line - LOAD is keyword on "J" key)
3, loaded ? Press any key to Action
4, look at cubes and when are same two or three cubes press any key for score
5, enjoy
Release for the demoscene party Artway 2010
Short: Videostop
Description: Old classic game with three cubes
Platform: ZX Spectrum 48/128k (sorry, not for ZXS 16k, but can be, not problem)
Files: start basic + 512 bytes main code (100% assembler)
Author: POXOFT/uZeroNiq 2010
Tested on Didaktik Gama model 1989, ZX Spectrum 48k, ZX Spectrum +2 and +2A.
Code not crunched, code not use ROM memory routines.
Runable on all (?) ZX Spectrum emulators - set 48k or 128k mode
1, insert TAP file
2, type LOAD "" and press ENTER (ZXS command line - LOAD is keyword on "J" key)
3, loaded ? Press any key to Action
4, look at cubes and when are same two or three cubes press any key for score
5, enjoy
Release for the demoscene party Artway 2010
Description: Old classic game with three cubes
Platform: ZX Spectrum 48/128k (sorry, not for ZXS 16k, but can be, not problem)
Files: start basic + 512 bytes main code (100% assembler)
Author: POXOFT/uZeroNiq 2010
Tested on Didaktik Gama model 1989, ZX Spectrum 48k, ZX Spectrum +2 and +2A.
Code not crunched, code not use ROM memory routines.
Runable on all (?) ZX Spectrum emulators - set 48k or 128k mode
1, insert TAP file
2, type LOAD "" and press ENTER (ZXS command line - LOAD is keyword on "J" key)
3, loaded ? Press any key to Action
4, look at cubes and when are same two or three cubes press any key for score
5, enjoy
Release for the demoscene party Artway 2010