Автор: Graeme Scott
Год: 1992
Издатели: Your Sinclair
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1992
Издатели: Your Sinclair
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
WIZZLE WINDOWS
by Graeme Scott
The original Wizzle program appeared ages ago in Pitstop, and made
pictures slowly appear as if they were being "poured" onto the screen.
It was blimming good. Wizzle Windows is Graeme Scott's updated
version, which is basically the same apart from the fact that it lets
you specify the area of the screen in which you want the action to
take place, rather than being limited to just whole screens. That
means you could build up screens area by area, or maybe even "pour"
sprites onto the screen (although the resulting game would be pretty
crap).
So, type in the BASIC and save it with SAVE "ww" LINE 9999. Use the
Hexloader to type in the Hex, and save that after it.
When you reload, the program will run, presenting you with three options:
* Alter Settings - specify the area of the screen you want the effect to
take place in (by default the whole screen).
* Load Screen - load in a previously saved SCREEN$, which will be "poured"
onto the screen.
* View Screen - kick things off.
You can use the routine within your own programs, of course, but
you'll probably have to include the bulk of Graeme's BASIC, as well as
the machine code.
by Graeme Scott
The original Wizzle program appeared ages ago in Pitstop, and made
pictures slowly appear as if they were being "poured" onto the screen.
It was blimming good. Wizzle Windows is Graeme Scott's updated
version, which is basically the same apart from the fact that it lets
you specify the area of the screen in which you want the action to
take place, rather than being limited to just whole screens. That
means you could build up screens area by area, or maybe even "pour"
sprites onto the screen (although the resulting game would be pretty
crap).
So, type in the BASIC and save it with SAVE "ww" LINE 9999. Use the
Hexloader to type in the Hex, and save that after it.
When you reload, the program will run, presenting you with three options:
* Alter Settings - specify the area of the screen you want the effect to
take place in (by default the whole screen).
* Load Screen - load in a previously saved SCREEN$, which will be "poured"
onto the screen.
* View Screen - kick things off.
You can use the routine within your own programs, of course, but
you'll probably have to include the bulk of Graeme's BASIC, as well as
the machine code.