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Wizzle Windows

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Автор: Graeme Scott
Год: 1992
Издатели: Your Sinclair
Языки: 🇬🇧 Английский
Формат: 📼 TAP лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
WizzleWindows.gif


WIZZLE WINDOWS


by Graeme Scott





The original Wizzle program appeared ages ago in Pitstop, and made


pictures slowly appear as if they were being "poured" onto the screen.


It was blimming good. Wizzle Windows is Graeme Scott's updated


version, which is basically the same apart from the fact that it lets


you specify the area of the screen in which you want the action to


take place, rather than being limited to just whole screens. That


means you could build up screens area by area, or maybe even "pour"


sprites onto the screen (although the resulting game would be pretty


crap).





So, type in the BASIC and save it with SAVE "ww" LINE 9999. Use the


Hexloader to type in the Hex, and save that after it.





When you reload, the program will run, presenting you with three options:


* Alter Settings - specify the area of the screen you want the effect to


take place in (by default the whole screen).


* Load Screen - load in a previously saved SCREEN$, which will be "poured"


onto the screen.


* View Screen - kick things off.





You can use the routine within your own programs, of course, but


you'll probably have to include the bulk of Graeme's BASIC, as well as


the machine code.
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Verter_bot
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