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World Cup Carnival

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Автор: Donald J. Campbell,JJC
Год: 1986
Издатели: Top Spec,U.S. Gold Ltd
Производитель: U.S. Gold Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
Mexico86_2.gif
WorldCupCarnival.gif
WorldCupCarnival.png


Описание:
World Cup Carnival— это футбольный симулятор, выпущенный в 1986 году, который передает атмосферу чемпионата мира по футболу в Мексике 1986 года. Игра позволяет игрокам участвовать как в тренировочном, так и в турнирном режимах, моделируя реальные динамики футбольного матча. Игроки могут выбирать из различных национальных команд для участия в виртуальном чемпионате мира.

Игра включает тренировочный режим, где игроки могут отточить свои навыки в управлении мячом и пробитии пенальти. Этот режим важен для улучшения игровых навыков перед участием в турнире. Тренировки сосредоточены на улучшении контроля и точности, что необходимо для успешной игры.

В режиме турнира игроки могут выбирать до восьми участников, каждый из которых выбирает команду из списка международных сборных. Игра предлагает реалистичную динамику матча, позволяя игрокам управлять ближайшим к мячу игроком, пасовать и бить с точностью. Логика игры имитирует реальный футбол, создавая захватывающий опыт для поклонников спорта.

World Cup Carnival была разработана компанией U.S. Gold Ltd и запрограммирована AS Designs. Она выделяется как официальная компьютерная игра для футбольных болельщиков, предлагая уникальный способ следить за чемпионатом мира. Яркая графика и увлекательный игровой процесс передают праздничный дух чемпионата мира, делая игру запоминающимся опытом для игроков.



WorldCupCarnival_Front.jpg
==================

World Cup Carnival

==================

Document created by rstuart@ukonline.co.uk on 11th August 2000 for

World of Spectrum: http://www.void.jump.org



Text on box:

============

Celebrate in Style with the Official World Cup Carnival

Follow the action, enjoy the excitement with

* Computer league table and knockout football competition.

* Full colour World Cup league table.

* Full colour 'World Cup Facts' poster.

* World Cup supporters badge.

* Self adhesive World Cup flags.



Enjoy the excitement of the worlds premier sporting occasion as the whole of

the globe focuses attention on the ultimate in football achievement - World

Cup victory.



Follow the action as it happens with your own computer progress chart, play

out the drama of real match encounters, nation versus nation in your own

computer football game and capture the spirit of this momentous competition

and its Latin American setting, famous for its carnivals, the passion of its

people and the fervour and enthusiasm they demonstrate for their sport.

World Cup Carnival. The only official football supporters' computer game.

The only way for a computer enthusiast to follow the World Cup.



U.S. Gold Ltd, Unit 10, The Parkway Industrial Centre, Heneage Street,

Birmingham B7 4LY. (C) 1974 FIFA, FIFA DEYHLE 1977, Sport-Billy Productions

1984, Pique - Official mascot FIFA World Cup 1986, Programmed by AS Designs.



Instructions Sheet:

===================

World Cup Carnival is an authentic simulation of the Mexico 1986 World Cup

including practicing playing skills and a league table of results. Please

read these instructions carefully before loading and playing the game.



Loading Instructions: (Commodore 64/128)

----------------------------------------

Cassette - Press shift and RUN/STOP keys together and then press PLAY on the

cassette player.

Disk - Type LOAD "*",8,1 and then press RETURN.



The program will load and run automatically. Once the game has loaded, after

pressing the SPACE bar, you will be asked to select Practice Mode (Key 1) or

Tournament (Key 2).



Game Controls

-------------

Player 1 Player 2

Joystick (port 1) Joystick (port 2)

Keyboard (as shown on screen) Keyboard (as shown on screen)

The Fire key or button allows you to shoot, pass, change player or control

the goalkeeper.



Practice Mode

-------------

Allows you to increase your skills in ball control and penalty saving and

taking. You must use the joystick in port 1 for this section.



Ball Control

------------

Movement of the player is controlled by the joystick. If you are correctly

positioned pressing the fire button with joystick direction up kicks the

ball into the air with the player's left toe or knee. Similarly pressing the

Fire button with joystick down activates the right foot or knee. If the ball

is at the correct height pressing the Fire button with no direction selected

enables the player to head the ball. The current score and best score is

indicated on screen. The ball may bounce on the ground but if it is permitted

to come to rest the current score is reset. Press "Q" to return to practice

menu.



Penalties

---------

You may choose to attack or defend the goal. Six balls are taken with the

number of balls kicked, goals and saves indicated on screen along with the

kick strength.



Taking Penalties

----------------

Move the joystick rapidly from side to side to maximise kick strength. During

the last moments of your approach to the ball select the ball direction with

the joystick. A low kick strength results in a slow moving ball which lifts

into the air. The greater the kick the straighter and truer the ball moves.



Saving penalties

----------------

Select the direction in which you wish to dive using the joystick and time

the dive with the Fire button. Alternatively you may simply stand your

ground.



Mexico '86 World Cup

--------------------

You will be asked to select the number of players up to 8. Each player can

choose a team and country from 10 teams.



The logic of the game allows you to run and pass the ball just like the

real game. In general you will control the player nearest the ball. This

player is indicated by a change in the colour of his shirt. If you wish to

change control to another player press the Fire button and control will pass

to the player nearest to the ball. Player shirt colours are as authentic as

possible with cyan used as a compromise for green shirted teams. If your two

teams have the same shirts then the second team assumes an all black strip.



The goalkeeper can dive to save a goal by pressing the Fire button. He will

automatically dive in the direction of the ball under computer control.



In addition the music may be turned ON/OFF by pressing F3/F1.



The game may be paused by pressing F5 and restarted with F7.



The progress of the tournament is tabulated at the end of each game.



If you leave the computer unattended it will automatically default to a

demonstration mode which may be interrupted by pressing the SPACE bar which

returns you to the Title Screen.



Loading Instructions: (Commodore C16)

-------------------------------------

Please note that the game is loaded in two separate parts.



SIDE ONE: Play World Cup Mexico '86

SIDE TWO: Penalty Practice + Ball Control



World Cup Mexico 1986: Side One

-------------------------------

Loading

-------

Type LOAD and press RETURN and then press PLAY on the cassette player. The

screen will go blank, until the title page is displayed and then you will

be instructed to press the SPACE bar.



Playing the Game

----------------

On loading you will be given the option of 1 or 2 players, as A or B. Eight

teams are displayed and the player(s) choose their team(s).



The teams are then sorted into rounds. If there are two players then they

will play each other in the first round. Press the SPACE bar to get the

score for the computer-controlled matches. At the end of the World Cup winner

is shown before returning to the menu.



When you enter the playing mode the players will run out of the tunnel with

yellow jerseys for Player 1 and blue jerseys for Player 2 regardless of

countries represented.



The Game controls are as follows:



Player 1: z - left x - right ; - up / - down space - shoot or pass ball

Joystick port 1 with Fire button as pass or shoot.



Player 2: Joystick in port 2.



The logic of the game allows you to run and pass the ball just like the real

game. If you do not have the ball then the space bar or Fire button will

change the player you are controlling to the player closest to the ball. You

will recognise this player by the change in his strip.



The game can be paused by pressing the 1 key on the keyboard.



Practice Mode: Side Two

-----------------------

Insert Side Two type LOAD and press RETURN then press play on the cassette

unit.



When loaded you will be given the option:

1) Penalty Practice

2) Ball Control



Press the key number to choose the option.



Penalty Taking

--------------

You will have 3 attempts at scoring a penalty. Toggle keys z and x (or

joystick left and right) to run. The faster you toggle the more power you

have in the shot. Just before the ball is released press SPACE (or Fire

button) to kick the ball. At this point, the direction in which the ball is

aimed is determined by pressing the z key for left or x key for right (or

joystick left and right).



The trajectory of the ball depends upon the direction kicked and the speed

of the player as he kicks.



Ball Control

------------

A clock count down 6 computer minutes (real time about 30 seconds) during

which time you must zig zag around bollards. You are able to run faster if

you are not dribbling the ball i.e. if you kick the ball in front of you

move faster. The controls in this section are as follows:

z - left x - right ; - up / - down SPACE - kick

Usual joystick movements plus fire for kick.



If you run into a bollard you will stop dead. If you run the wrong side of a

bollard you will be disqualified.



When your time runs out you will be informed how many times you have run up

and down the course.



Once you have mastered Penalties and Ball Control you may then proceed to

play the World Cup '86 (CLEAR THE MACHINE BY SWITCHING THE COMPUTER OFF AND

ON) INSERT SIDE ONE OF CASSETTE.



Loading Instructions: (Amstrad)

-------------------------------

Loading Cassette

Type TAPE if you are using a 464, 664 or 6128 or have a disk drive connected.

Press CTRL and small ENTER keys together then press PLAY on cassette and

any key.



Loading Disk: Type RUN "MEXICO 86" and press ENTER.



The game loads in two parts (A) Practice Mode (B) Main football game.

The games are played as follows after you have passed the appropriate A or B

keys.



Practice Mode (Joystick only)

-----------------------------

Penalty Taking

--------------

At the top of this screen is a panel of numbers. On the left is your score

for the current 6 attempts. To the right, the numbers represent the angle of

the kick. In this section you have 6 attempts before you are given your total

score and returned to the menu. After each go you can return to the menu

when 'Q' to quit else continue' appears, by pressing Q. To start, toggle the

joystick left and right to build up speed. When your man is about to reach

the ball press fire to kick. If you press fire too early or too late you

will be disqualified this go. When kicking the ball the angle increases until

you release the Fire Button. While this is happening you choose the direction

in which you want to kick the ball, e.g.



{See Fig 1 in WorldCupCarnivalInstructions.GIF}



Releasing the Fire button will kick the ball. If the angle gets to 90 degrees

you are disqualified.



Ball Control

------------

In this case, the score at the top of the screen represents the number of

kicks with the Hi-Score at the bottom. To start walk up to the ball then stop

and press fire. From now on you must keep the ball moving. Missing the ball

ends this go. You can either just kick the ball pressing fire, knee the ball

and fire and left on the joystick or head the ball. Heading the ball is

automatically done if you are directly below the ball. When you miss the ball

you are given the option to return to the menu (press q) or have another go.



Saving Penalties

----------------

Here the layout and score etc. are exactly the same as taking penalties.

When the computer takes it's shot simply move left and right to dive towards

the ball.



World Cup Mexico '86

--------------------

Firstly you will be asked to select the number of players up to 8. Each

player must choose his team from a selection of 10 teams.



The player nearest the ball (generally) is the one you control in the white

shorts. The logic of the game allows you to run and pass the ball just like

the real game.



Game Controls

-------------

Player 1: Joystick (0) and fire to shoot or pass or cursor keys to shoot or

pass.

Player 2: W - up X - down A - left D - right S - shooter pass or

joystick (1) and fire to shoot and pass.



When you enter the playing mode the players will run out of the tunnel with

the appropriate colour jerseys.



In general you will have control of the player nearest the ball and to

indicate which player this is his shorts will change colour. The goalkeeper

can be controlled by the joystick Fire buttton if using joysticks or the

shoot key if using keys. The program will control the direction of the goalie

who will dive in the direction of the ball.



In addition may be turned off by pressing the 2 key.



The game can be paused by pressing the 1 key.



If the computer is left unattended for a while it will automatically switch

to the Demonstration Mode. this can be interrupted by pressing the SPACE

bar which returns you to the title screen.



Loading Instructions: (Spectrum 48/128K)

----------------------------------------

Type LOAD "" and press ENTER then press PLAY on the cassette player. When

the game has loaded you will be presented with a menu screen as follows:



Keys 1, 2 and 3 change joysticks

Key 4 starts the World Cup Program

Key 5 starts the Training Option

Key 6 starts the Practice Mode

Key H displays a HELP menu



Game Control

------------

Joystick or Keyboard may be used to control the players.

Keyboard controls are as follows:



Player 1 Player 2

Up - 1 Down - Q Up - 0 Down - O

Right - S Left - A Right - K Left - J

Kick - Bottom Row Fire - Bottom Row



In addition the following keys may be used:

R - Pause off/on H - Instructions Caps Shift + T - Abort game.



World Cup Mexico '86

--------------------

Firstly select the number of players using the 5 and 8 keys and ENTER.

Then select the teams using 6 and 7 keys and ENTER.

The HELP page explains most of the actual gameplay.

You control the player nearest the ball.

The goalkeeper and kick-offs are controlled automatically.

The logic of the game allows you to run and pass the ball just like the real

game.

If after full time is reached it is a draw, then the game goes into extra

time and the first team to score the next goal is the winner.

The Training Mode allows you to play a one match game without entering the

World Cup League Table. You can play either another player or against the

computer.



Practice Mode

-------------

This accesses another menu. Options are:



1 - Taking Penalties 3 - Ball Control

2 - Saving Penalties 4 - Main Menu



The last item returns you to the main menu screen. The other options are:



Taking Penalties

----------------

To gain speed, toggle the joystick left/right. This will make the man run

towards the ball, the faster you toggle the joystick, the quicker he will

run.



When he has reached the ball, press fire and the angle at which the ball will

be kicked will increase until the button is released. Moving the joystick

whilst the button is pressed will aim the cursor at the part of the goal

that the ball will be kicked (fig 2).



{See Fig 2 in WorldCupCarnivalInstructions.GIF}



Once the ball has been kicked the goalie will automatically try to save it

(and usually does) if you score then a point will be added to your score.

A message will be displayed at the right of the Billboards after you've

kicked the ball. These are 'you missed the ball', 'over' 'saved' or

'GOAL!!!!' No message is displayed if your shot doesn't even reach the goal.



{See Fig 3 in WorldCupCarnivalInstructions.GIF}



Saving Penalties

----------------

Basically the same as taking penalties except the computer kicks and you try

to save them. Once the computer has kicked the ball you may move the goalie

in one of eight saves. Not moving the joystick (move 8) the goalie stays on

the spot and does not move.



{See Fig 4 in WorldCupCarnivalInstructions.GIF}



It is possible to save any conceivable shot. 'Goal', 'saved' etc. printed

as in taking penalties. Once you dive, you cannot change direction.



After six shots at goal have been taken, in both taking and saving penalties,

the score will flash. If you press fire, then you'll get another six goes,

otherwise you'll go back to the menu.



After each goal attempt, press fire to restart.



Ball Control

------------

{See Fig 5 in WorldCupCarnivalInstructions.GIF}



To start, walk up to the ball and kick it. Only the score is used on this

section, the angle and speed are ignored.



Keep the ball in the air for as long as possible. When the ball hits the

ground press fire and the score will flash.



If you press fire again, then you will have another attempt, otherwise you

return to the main menu.



Now it's your chance to take part in Mexico 1986 World Cup; so take a breath;

run out on the field and give it all you've got!



(C) 1986 U.S. Gold Ltd.

All rights reserved. Produced in the UK under licence by U.S. Gold Ltd.,

Unit 10, The Parkway Industrial Centre, Heneage Street, Birmingham B7 4LY.

Copyright subsists on this program.

Programmed by AS Designs.
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