Автор: Nicholas Kimberley
Год: 1992
Издатели: Admiral Software
Производитель: 221B Software Development
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 128K,
ZX Spectrum 48K,
Интерфейс2 джойстик (левый),
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Страница на Speccy Screenshot Maps
Скриншоты:
Описание:
Dalek Attack— это платформер, выпущенный в 1992 году, действие которого происходит в 2254 году. Земля подверглась атаке беспощадной расы далеков, возглавляемой злодеем Давросом. Они захватили крупные города, включая Лондон, Париж, Нью-Йорк и Токио, каждый из которых окружен силовыми полями и оснащен машинами, разрушающими озоновый слой.
Игра сосредоточена на Докторе, Повелителе времени, которому поручено проникнуть в эти города, чтобы уничтожить капсулы далеков и спасти Землю. Доктор должен пройти через различные локации, начиная с лондонских канализаций, используя ховерборды и собирая смарт-карты для обхода силовых полей.
Игровой процесс включает в себя спасение человеческих заложников, сбор оружия, такого как гранаты и лазеры, и борьбу с многочисленными врагами, такими как огроны и мутанты. Каждый город представляет собой уникальные испытания, а конечная цель — добраться до планеты далеков, Скаро, чтобы захватить Давроса.
Dalek Attack предлагает режим для двух игроков, позволяя выбрать своего Доктора и помощника. Игра известна сложными уровнями и стратегическим игровым процессом, где игроки должны тщательно управлять своими ресурсами и противостоять угрозе далеков.
Год: 1992
Издатели: Admiral Software
Производитель: 221B Software Development
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Dalek Attack— это платформер, выпущенный в 1992 году, действие которого происходит в 2254 году. Земля подверглась атаке беспощадной расы далеков, возглавляемой злодеем Давросом. Они захватили крупные города, включая Лондон, Париж, Нью-Йорк и Токио, каждый из которых окружен силовыми полями и оснащен машинами, разрушающими озоновый слой.
Игра сосредоточена на Докторе, Повелителе времени, которому поручено проникнуть в эти города, чтобы уничтожить капсулы далеков и спасти Землю. Доктор должен пройти через различные локации, начиная с лондонских канализаций, используя ховерборды и собирая смарт-карты для обхода силовых полей.
Игровой процесс включает в себя спасение человеческих заложников, сбор оружия, такого как гранаты и лазеры, и борьбу с многочисленными врагами, такими как огроны и мутанты. Каждый город представляет собой уникальные испытания, а конечная цель — добраться до планеты далеков, Скаро, чтобы захватить Давроса.
Dalek Attack предлагает режим для двух игроков, позволяя выбрать своего Доктора и помощника. Игра известна сложными уровнями и стратегическим игровым процессом, где игроки должны тщательно управлять своими ресурсами и противостоять угрозе далеков.
Dalek Attack
============
It's the year 2254 and Earth has been invaded by the most ruthless
and vicious race in the universe The DALEKS. Under instruction from
their leader, the evil Davros, they have captured four major cities,
LONDON, PARIS, NEW YORK and TOKYO.
Each city has been sealed off using a dome force field, and the
DALEKS have constructed huge ozone destroying machines, which have
been carefully located in each of the cities.
To ensure success the DALEKS have not come alone. They have brought
with them their henchmen the OGRONS (war loving ape like creatures,
who obey their every command), also vile MUTANTS who have developed
a taste for Earthlings, DINOSAURS who have been cloned and programmed
to attack humans, and of course a range of their huge ROBOT SUPER
GUARDIANS armed with the very latest weaponery.
The TIMELORDS have summoned the 'DOCTOR' to help the humans combat
this terror and save the Universe from the evil of the DALEKS.
THE STORY
The inhabitants of Earth had been blissfully unaware that from the
depths of outer space, their progress was being carefully scrutinised
by the evil leader of the most ruthless, vicious and technically
advanced race in the universe.
Davros's knarled and twisted fingers switched on the intercom "Battle
Commander Dalek report to the main control room!" he croaked.
The twelve Battle Commander Daleks glided into the main control room
in the presence of Davros and the Emperor Dalek.
Davros glanced around the room menacingly, "How is the war with the
Ginorms proceeding?" he shouted. "All but a few have exterminated.
Universe Sector Zeep 3 is now ours" replied the Emperor.
"Excellent! Excellent! Excellent!" screeched Davros, "Now is the time
to invade and conquer Universe Sector Solar 1, we will start with the
planet Earth which is infested with the friends of that meddlesome
Timelord, the Doctor."
"We will launch the Battle Fleet on your command Davros" replied the
Emperor. "Then let it be," snarled Davros, "Exterminate all humans!"
"Extermináte, Exterminate! Eexterminate!" cried the Battle Commander
Daleks.
On the planet Gallifrey there is a meeting of the High Council of the
Timelords. "The Daleks have conquered most of the Universe, their
reign of terror must be stopped," speaks the President of the High
Council "to this end Doctor, we are instructing you to go to the
planet Earth and put a halt to this madness. We will offer you every
assistance possible. Good luck!"
THE GAME
The Doctor's primary objective is to prevent the Daleks from taking
full control of Earth, to do this he must gain access to each of the
four cities captured by the Daleks and destroy the pods that are
destroying the Earth's ozone layer ready for the main Dalek invasion.
If he is successful, he will then have to go to the Dalek's home
planet, Skaro, and capture the evil leader of the Daleks, Davros.
Each city has been sealed off by force field domes making access
difficult for the Doctor. However, The Doctor can get under the force
field around London by entering via the sewers.
The smart card collected in London will allow the Doctor (and his
assistant) to make temporary "holes" in the force fields that surround
the other cities.
After the introduction sequence (which can be shortened by pressing
FIRE) make your choice of options following on screen instructions for
music/sound effects, one/two players, choice of Doctor and choice of
assistant.
THE SEWER
The Doctor (and his assistant) must work their way through the sewer
to get into the centre of London. At the entrance to the sewers, the
Doctor has found discarded hover pads that he has repaired to help
him (and his assistant) move through the sewer. The Doctor (and his
assistant) must watch out for mutants the Daleks have put into the
sewers to deter intruders. They must also hurry, as the Daleks will
soon detect their presence and follow them along the sewer to try and
EXTERMINATE them.
Along the sewer walls the Daleks have captured and encased humans in
cocoons for the mutants to feed on. The Doctor (and his assistant)
must try to rescue as many humans as possible. This is done by firing
at the cord by whicn they hang from the roof. Be careful as at the
end of the sewer, the Daleks have left a large vicious mutant that
should be enough to stop anyone getting out alive.
LONDON
With all the commotion in the sewer, the Daleks arrange a reception
committee to greet the Doctor (and his assistant) should they emerge
from the sewer. Quick thinking, agile reflexes and a tactical use of
weapons at their disposal are needed to survive the onslaught.
If the Doctor (and his assistant) survive, their task is to make their
way to the Dalek pod which is destroying the ozone layer. They will
need to explore buildings inside and out to find a route to their goal.
Their progress will be constantly hindered by the Daleks and their
henchmen.
To deal with the Daleks and their allies, the Doctor (and his
assistant) need to collect grenades, smart bombs and laser power-ups.
These have been "transbeamed" into the city at various locations by
the Timelords to help the Doctor (and his assistant). Some are easily
spotted and picked up, others are hidden behind objects and can only
be found and collected by searching.
The Doctor (and his assistant) will find human hostages that must be
freed. The Daleks will be guarding many of them, knowing that the
Doctor (and his assistant) will be trying to rescue them. All hostages
must be freed by the Doctor (and his assistant) before the pod can be
attacked.
The Daleks will protect the pod at all costs. So, the Doctor (and his
assistant), will need to be very cautious as they near their primary
target, as the Daleks will have a few surprises lined up.
PARIS, NEW YORK AND TOKYO
The Daleks will be very aware of the threat posed by the Doctor if he
has succeeded in destroying the pod in London. They will ensure the
Doctor's task of destroying the pod in each city is far more difficult,
and they hope impossible.
SKARO
Should the Doctor succeed in ridding the Earth of the Dalek threat,
he must then go to the home of the Daleks, Skaro, to rid the universe
of the Dalek threat once and for all by capturing their leader Davros.
Tackling Daleks on Earth is one thing, confronting them on their home
planet is quite another. Beware, the Dalek city can be very misleading.
Best of luck Doctor.
STATUS PANEL
The panel's left side refers to the Doctor's status, the right side to
his assistant's status.
LIVES: Shows the lives remaining.
LIFE ENERGY AND SEARCH: This normally indicates the life energy remaining
in the form of a face. As energy decreases, so the face is replaced by
the Doctor Who logo. When the face is completely replaced, that life is
lost.
When searching, the life energy status is replaced by the object that
hasbeen found. At the start of the search, the object is blank, as the
search progresses, the object becomes clearer. The object is collected
only once the search is complete as shown by a completed object graphic.
PLAYER IN CONTROL: An arrow indicates the player in control. The player
in control normally occupies the centre of the screen. (see controls)
WEAPON: Indicates the current weapon held. Either a gun that fires
single, two way or three way shots, or a lazer indicated by a dot, that
gets bigger the more lazer energy you have. The lazer has priority over
a gun, and replaces the gun while the lazer has energy. When a lazer
runs out of energy, the weapon reverts to the current gun being held.
When a life is lost, the weapon power is reduced.
SMART BOMB and DALEKENIUM GRANADES: Normally, a grenade graphic and a
two digit number indicate the number of grenades available. A maximum
of 30 grenades can be held at any one time.
When a smart bomb is collected and is available for use, the letters SB
are displayed in place of the grenades. Smart bombs take PRECEDENCE over
grenades. Once used, the display reverts to the number of grenades that
were available before the smart bomb was collected.
SCORE: Shows the player's current score.
HOSTAGES TO RESCUE: This indicates the number of hostages still to be
rescued on the current level. When all hostages have been rescued, a
smart card appears instead.
K9: K9 is at hand to give the Doctor (and his assistant) help when he
can by giving them extra fire power. K9 only appears in certain cities
and is restricted to moving in a certain area, because he cannot jump
or climb.
WEAPONRY: The Doctor (and his assistant) are equipped with sonic
screwdrivers that can only fire single shots initially. However, they
can be upgraded to two way or three way shots (see collectables) or to
lazers (see collectables and Timelords). The Doctor (and his assistant)
can also collect and use grenades and smart bombs.
ENEMIES/ATTACKERS
Robomen: Quite easy to tackle, fire about half a dozen normal shots,
one grenade or a single blast from the laser will eliminate them.
Ogrons: More difficult to destroy, and rather persistent at attacking
the Doctor (and his assistant). Grenades and lasers can eliminate them
in one go.
Daleks: Very difficult to destroy, and will ruthlessly attack the Doctor
(and his assistant). Normal shots have no effect, it takes several laser
blasts or a well placed grenade to destroy them.
Mutants: These take several forms. Most can be destroyed with one or two
carefully aimed shots.
Large Rats: These are found in the underground and tend to chase and
jump at the Doctor (and his assistant). They are not easy to shoot with
single shots as they are too close to the ground.
Robotic Dogs: Annoying creatures that constantly sap the Doctor's (and
assistants's) energy. They cannot be shot when at close range.
Gang Members: There are various types of gang members. Some shoot at
the Doctor (and his assistant), others run up and punch them. They are
not a serious threat, but as they are controlled by the Daleks, it is
as well to get rid of them with several shots.
OTHER ENEMIES
There are other enemies, it is up to you to find the best way to
destroy them.
Taxis and Cars: These can not be destroyed, the Doctor (and his
assistant) must try to avoid them.
COLLECTABLES
Collectables are seen floating at various locations, the Doctor (or his
assistant) just need to touch them to collect them. They are as follows:
Two way shot:
Similar to the two way shot, except triples the fire power.
Three way shot:
Similar to the two way shot, except triples the tire power.
Power ups:
Collect three to convert the sonic srewdriver into a lazer weapon, but
with limited power. Collect further ones to keep lazer power.
Dalekenium Granades:
Pack of ten grenades added to the arsenal.
Extra Life:
Extra life for the Doctor (or the assistant).
Outriders:
Useful for protecting against shots and for destroying Ogrons and
Robomen.
Jelly Babies:
These restore the current life to full energy.
Smart Bomb:
Very useful. Eliminates everything on screen when used.
SEARCHING
There are hidden collectables that can only be found and collected by
searching. Searching is done by using DOWN when the Doctor (or his
assistant) is standing in front of an object, such as a chair, where it
is thought something may be hidden. If something is there, the face in
the status panel is replaced with a graphic that slowly reveals the
hidden object. Collection is achieved by allowing the graphic to
develop into the complete object, releasing DOWN before this point
allows the object to remain for collection later. Always be on the
look out for secret rooms and walkways.
TIMELORDS
The Timelords will appear to help the Doctor (and his assistant) on
achieving certain scores. One of seven choices can be made by using UP
and DOWN followed by FIRE to select. The choices are extra energy (to
restore tne current life to full), an extra life, grenades, lazer
energy, shield outriders, fire outriders and a smart bomb.
LOADING INSTRUCTIONS
Amiga: Switch on the computer and wait for the disk prompt before
inserting disk 1.
PC: Load MSDOS. Insert disk 1 and type DRWHO at the prompt. Hard disk
owners can type INSTALL and follow on screen instructions. The
original disk 1 will be needed each time the game is loaded.
C64: Press SHIFT and RUN STOP together.
Spectrum 48K: Type LOAD"" and press ENTER.
Spectrum 128K: Switch on and press ENTER on loader.
Amstrad 464/664/6128: Press CONTROL and small ENTER together.
CONTROLS
Sewer:
LEFT-slow down
RIGHT - speed up
UP - move up
DOWN - move down
FIRE - fire shot
Main game:
LEFT - move/face left
RIGHT - move/face right
UP - jump or climb up
DOWN - crouch, drop or climb down
FIRE - fire current weapon
UP while jumping - grab hold of ledge
UP at doorway - go through door
DOWN at object - search object
FIRE held down - release smart bomb or throw grenades
Amiga / ST:
Player 1 - Joystick 1
Player 2 - Joystick 2
Pause - F10
Esc - Quit
The space bar changes the player in control, ie: The Doctor or the
assistant.
PC / Spectrum / Amstrad:
Controls are selectable. Follow on screen instructions.
C64:
Player 1 - Joystick 1
Player 2 - Joystick 2
Pause - F7
Restore - Quit
The space bar changes the player in control, ie: The Doctor or the
assistant.
Please note. Certain features are not available in Commodore, Spectrum
and Amstrad versions due to restrictions imposed by these computers.
Produced by: R.D.Hulley
Original idea and storyboard by: R.D.Hulley
Game design and additional storyboard: 221b Software Development
Development Manager: Chris Price
Published by Alternative Software Limited
Unaurthorized publication, copying or distribution throughout the world
is strictly prohibited.
© BBC 1973 -1992 Licensed by BBC Enterprises Ltd.
Dr. Who and the Dr. Who logo are trademarks of the British
Broadcasting Corporation and are used under licence.
No part of this publication / work or name and title therto including
the appearance and get-up therof may be reproduced stored in a retrieval
system or transmitted in any form or by any means electronic, mechanical,
photocopying, recording or otherwise without either the prior written
permission of the copyright holder for which application should be
addressed in the first instance of Alternative Software Ltd.
TAKE NOTICE that Alternative Software Ltd. is recorded as asserting all
rights of authorship in this work in accordance with the provisions of
The Copyright Designs & Patents Act 1988.
ALTERNATIVE SOFTWARE LTD
Units 5-7 Baileygate Industrial Estate Pontefract,
West Yorkshire WF8 2LN
Fax: (0977) 790243
============
It's the year 2254 and Earth has been invaded by the most ruthless
and vicious race in the universe The DALEKS. Under instruction from
their leader, the evil Davros, they have captured four major cities,
LONDON, PARIS, NEW YORK and TOKYO.
Each city has been sealed off using a dome force field, and the
DALEKS have constructed huge ozone destroying machines, which have
been carefully located in each of the cities.
To ensure success the DALEKS have not come alone. They have brought
with them their henchmen the OGRONS (war loving ape like creatures,
who obey their every command), also vile MUTANTS who have developed
a taste for Earthlings, DINOSAURS who have been cloned and programmed
to attack humans, and of course a range of their huge ROBOT SUPER
GUARDIANS armed with the very latest weaponery.
The TIMELORDS have summoned the 'DOCTOR' to help the humans combat
this terror and save the Universe from the evil of the DALEKS.
THE STORY
The inhabitants of Earth had been blissfully unaware that from the
depths of outer space, their progress was being carefully scrutinised
by the evil leader of the most ruthless, vicious and technically
advanced race in the universe.
Davros's knarled and twisted fingers switched on the intercom "Battle
Commander Dalek report to the main control room!" he croaked.
The twelve Battle Commander Daleks glided into the main control room
in the presence of Davros and the Emperor Dalek.
Davros glanced around the room menacingly, "How is the war with the
Ginorms proceeding?" he shouted. "All but a few have exterminated.
Universe Sector Zeep 3 is now ours" replied the Emperor.
"Excellent! Excellent! Excellent!" screeched Davros, "Now is the time
to invade and conquer Universe Sector Solar 1, we will start with the
planet Earth which is infested with the friends of that meddlesome
Timelord, the Doctor."
"We will launch the Battle Fleet on your command Davros" replied the
Emperor. "Then let it be," snarled Davros, "Exterminate all humans!"
"Extermináte, Exterminate! Eexterminate!" cried the Battle Commander
Daleks.
On the planet Gallifrey there is a meeting of the High Council of the
Timelords. "The Daleks have conquered most of the Universe, their
reign of terror must be stopped," speaks the President of the High
Council "to this end Doctor, we are instructing you to go to the
planet Earth and put a halt to this madness. We will offer you every
assistance possible. Good luck!"
THE GAME
The Doctor's primary objective is to prevent the Daleks from taking
full control of Earth, to do this he must gain access to each of the
four cities captured by the Daleks and destroy the pods that are
destroying the Earth's ozone layer ready for the main Dalek invasion.
If he is successful, he will then have to go to the Dalek's home
planet, Skaro, and capture the evil leader of the Daleks, Davros.
Each city has been sealed off by force field domes making access
difficult for the Doctor. However, The Doctor can get under the force
field around London by entering via the sewers.
The smart card collected in London will allow the Doctor (and his
assistant) to make temporary "holes" in the force fields that surround
the other cities.
After the introduction sequence (which can be shortened by pressing
FIRE) make your choice of options following on screen instructions for
music/sound effects, one/two players, choice of Doctor and choice of
assistant.
THE SEWER
The Doctor (and his assistant) must work their way through the sewer
to get into the centre of London. At the entrance to the sewers, the
Doctor has found discarded hover pads that he has repaired to help
him (and his assistant) move through the sewer. The Doctor (and his
assistant) must watch out for mutants the Daleks have put into the
sewers to deter intruders. They must also hurry, as the Daleks will
soon detect their presence and follow them along the sewer to try and
EXTERMINATE them.
Along the sewer walls the Daleks have captured and encased humans in
cocoons for the mutants to feed on. The Doctor (and his assistant)
must try to rescue as many humans as possible. This is done by firing
at the cord by whicn they hang from the roof. Be careful as at the
end of the sewer, the Daleks have left a large vicious mutant that
should be enough to stop anyone getting out alive.
LONDON
With all the commotion in the sewer, the Daleks arrange a reception
committee to greet the Doctor (and his assistant) should they emerge
from the sewer. Quick thinking, agile reflexes and a tactical use of
weapons at their disposal are needed to survive the onslaught.
If the Doctor (and his assistant) survive, their task is to make their
way to the Dalek pod which is destroying the ozone layer. They will
need to explore buildings inside and out to find a route to their goal.
Their progress will be constantly hindered by the Daleks and their
henchmen.
To deal with the Daleks and their allies, the Doctor (and his
assistant) need to collect grenades, smart bombs and laser power-ups.
These have been "transbeamed" into the city at various locations by
the Timelords to help the Doctor (and his assistant). Some are easily
spotted and picked up, others are hidden behind objects and can only
be found and collected by searching.
The Doctor (and his assistant) will find human hostages that must be
freed. The Daleks will be guarding many of them, knowing that the
Doctor (and his assistant) will be trying to rescue them. All hostages
must be freed by the Doctor (and his assistant) before the pod can be
attacked.
The Daleks will protect the pod at all costs. So, the Doctor (and his
assistant), will need to be very cautious as they near their primary
target, as the Daleks will have a few surprises lined up.
PARIS, NEW YORK AND TOKYO
The Daleks will be very aware of the threat posed by the Doctor if he
has succeeded in destroying the pod in London. They will ensure the
Doctor's task of destroying the pod in each city is far more difficult,
and they hope impossible.
SKARO
Should the Doctor succeed in ridding the Earth of the Dalek threat,
he must then go to the home of the Daleks, Skaro, to rid the universe
of the Dalek threat once and for all by capturing their leader Davros.
Tackling Daleks on Earth is one thing, confronting them on their home
planet is quite another. Beware, the Dalek city can be very misleading.
Best of luck Doctor.
STATUS PANEL
The panel's left side refers to the Doctor's status, the right side to
his assistant's status.
LIVES: Shows the lives remaining.
LIFE ENERGY AND SEARCH: This normally indicates the life energy remaining
in the form of a face. As energy decreases, so the face is replaced by
the Doctor Who logo. When the face is completely replaced, that life is
lost.
When searching, the life energy status is replaced by the object that
hasbeen found. At the start of the search, the object is blank, as the
search progresses, the object becomes clearer. The object is collected
only once the search is complete as shown by a completed object graphic.
PLAYER IN CONTROL: An arrow indicates the player in control. The player
in control normally occupies the centre of the screen. (see controls)
WEAPON: Indicates the current weapon held. Either a gun that fires
single, two way or three way shots, or a lazer indicated by a dot, that
gets bigger the more lazer energy you have. The lazer has priority over
a gun, and replaces the gun while the lazer has energy. When a lazer
runs out of energy, the weapon reverts to the current gun being held.
When a life is lost, the weapon power is reduced.
SMART BOMB and DALEKENIUM GRANADES: Normally, a grenade graphic and a
two digit number indicate the number of grenades available. A maximum
of 30 grenades can be held at any one time.
When a smart bomb is collected and is available for use, the letters SB
are displayed in place of the grenades. Smart bombs take PRECEDENCE over
grenades. Once used, the display reverts to the number of grenades that
were available before the smart bomb was collected.
SCORE: Shows the player's current score.
HOSTAGES TO RESCUE: This indicates the number of hostages still to be
rescued on the current level. When all hostages have been rescued, a
smart card appears instead.
K9: K9 is at hand to give the Doctor (and his assistant) help when he
can by giving them extra fire power. K9 only appears in certain cities
and is restricted to moving in a certain area, because he cannot jump
or climb.
WEAPONRY: The Doctor (and his assistant) are equipped with sonic
screwdrivers that can only fire single shots initially. However, they
can be upgraded to two way or three way shots (see collectables) or to
lazers (see collectables and Timelords). The Doctor (and his assistant)
can also collect and use grenades and smart bombs.
ENEMIES/ATTACKERS
Robomen: Quite easy to tackle, fire about half a dozen normal shots,
one grenade or a single blast from the laser will eliminate them.
Ogrons: More difficult to destroy, and rather persistent at attacking
the Doctor (and his assistant). Grenades and lasers can eliminate them
in one go.
Daleks: Very difficult to destroy, and will ruthlessly attack the Doctor
(and his assistant). Normal shots have no effect, it takes several laser
blasts or a well placed grenade to destroy them.
Mutants: These take several forms. Most can be destroyed with one or two
carefully aimed shots.
Large Rats: These are found in the underground and tend to chase and
jump at the Doctor (and his assistant). They are not easy to shoot with
single shots as they are too close to the ground.
Robotic Dogs: Annoying creatures that constantly sap the Doctor's (and
assistants's) energy. They cannot be shot when at close range.
Gang Members: There are various types of gang members. Some shoot at
the Doctor (and his assistant), others run up and punch them. They are
not a serious threat, but as they are controlled by the Daleks, it is
as well to get rid of them with several shots.
OTHER ENEMIES
There are other enemies, it is up to you to find the best way to
destroy them.
Taxis and Cars: These can not be destroyed, the Doctor (and his
assistant) must try to avoid them.
COLLECTABLES
Collectables are seen floating at various locations, the Doctor (or his
assistant) just need to touch them to collect them. They are as follows:
Two way shot:
Similar to the two way shot, except triples the fire power.
Three way shot:
Similar to the two way shot, except triples the tire power.
Power ups:
Collect three to convert the sonic srewdriver into a lazer weapon, but
with limited power. Collect further ones to keep lazer power.
Dalekenium Granades:
Pack of ten grenades added to the arsenal.
Extra Life:
Extra life for the Doctor (or the assistant).
Outriders:
Useful for protecting against shots and for destroying Ogrons and
Robomen.
Jelly Babies:
These restore the current life to full energy.
Smart Bomb:
Very useful. Eliminates everything on screen when used.
SEARCHING
There are hidden collectables that can only be found and collected by
searching. Searching is done by using DOWN when the Doctor (or his
assistant) is standing in front of an object, such as a chair, where it
is thought something may be hidden. If something is there, the face in
the status panel is replaced with a graphic that slowly reveals the
hidden object. Collection is achieved by allowing the graphic to
develop into the complete object, releasing DOWN before this point
allows the object to remain for collection later. Always be on the
look out for secret rooms and walkways.
TIMELORDS
The Timelords will appear to help the Doctor (and his assistant) on
achieving certain scores. One of seven choices can be made by using UP
and DOWN followed by FIRE to select. The choices are extra energy (to
restore tne current life to full), an extra life, grenades, lazer
energy, shield outriders, fire outriders and a smart bomb.
LOADING INSTRUCTIONS
Amiga: Switch on the computer and wait for the disk prompt before
inserting disk 1.
PC: Load MSDOS. Insert disk 1 and type DRWHO at the prompt. Hard disk
owners can type INSTALL and follow on screen instructions. The
original disk 1 will be needed each time the game is loaded.
C64: Press SHIFT and RUN STOP together.
Spectrum 48K: Type LOAD"" and press ENTER.
Spectrum 128K: Switch on and press ENTER on loader.
Amstrad 464/664/6128: Press CONTROL and small ENTER together.
CONTROLS
Sewer:
LEFT-slow down
RIGHT - speed up
UP - move up
DOWN - move down
FIRE - fire shot
Main game:
LEFT - move/face left
RIGHT - move/face right
UP - jump or climb up
DOWN - crouch, drop or climb down
FIRE - fire current weapon
UP while jumping - grab hold of ledge
UP at doorway - go through door
DOWN at object - search object
FIRE held down - release smart bomb or throw grenades
Amiga / ST:
Player 1 - Joystick 1
Player 2 - Joystick 2
Pause - F10
Esc - Quit
The space bar changes the player in control, ie: The Doctor or the
assistant.
PC / Spectrum / Amstrad:
Controls are selectable. Follow on screen instructions.
C64:
Player 1 - Joystick 1
Player 2 - Joystick 2
Pause - F7
Restore - Quit
The space bar changes the player in control, ie: The Doctor or the
assistant.
Please note. Certain features are not available in Commodore, Spectrum
and Amstrad versions due to restrictions imposed by these computers.
Produced by: R.D.Hulley
Original idea and storyboard by: R.D.Hulley
Game design and additional storyboard: 221b Software Development
Development Manager: Chris Price
Published by Alternative Software Limited
Unaurthorized publication, copying or distribution throughout the world
is strictly prohibited.
© BBC 1973 -1992 Licensed by BBC Enterprises Ltd.
Dr. Who and the Dr. Who logo are trademarks of the British
Broadcasting Corporation and are used under licence.
No part of this publication / work or name and title therto including
the appearance and get-up therof may be reproduced stored in a retrieval
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photocopying, recording or otherwise without either the prior written
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addressed in the first instance of Alternative Software Ltd.
TAKE NOTICE that Alternative Software Ltd. is recorded as asserting all
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