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Enterprise

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Автор: David Rowe(Иллюстрации),Tim Ansell
Год: 1987
Издатели: Melbourne House
Производитель: IC&D Ltd
Языки: 🇬🇧 Английский
Формат: 📼 TZX лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
Enterprise.gif
Enterprise.png


Описание:
Enterprise— это стратегическая игра о космической торговле, выпущенная в 1987 году компанией Melbourne House. В этой игре вы выступаете в роли предпринимателя, который, не получив финансирования от банков, занялся межпланетной торговлей. Ваше путешествие начинается с кражи космического корабля, что задает тон жизни торговца на миллиардах планет.

Основной игровой процесс заключается в сборе минералов и их продаже торговцам на различных планетах. Каждая планета предлагает разные цены в зависимости от экономики и редкости минералов. Игроки также должны управлять ресурсами, такими как еда, топливо и страховка, и принимать стратегические решения о торговых партнерах, так как не все из них честны или дружелюбны.

Игра включает сложную систему управления кораблем, где игроки должны следить за состоянием своего судна. Повреждения могут возникнуть от столкновений или при входе в атмосферу, влияя на двигатели, ускорители и другие системы. Ремонт и страховые претензии жизненно важны для поддержания функциональности корабля, добавляя стратегические слои в игровой процесс.

Взаимодействия с инопланетянами и встречи с межпланетной полицией добавляют глубину в повествование. Игроки должны балансировать между законными и незаконными действиями, оценивая риски и выгоды своих решений. Конечная цель — заработать достаточно денег для выхода на пенсию на планете Парадиз, избегая властей и управляя инфляцией.



Enterprise.jpg
ENTERPRISE - MASTERTRONIC LTD



Lie, steal, cheat and trade, in fact do anything to gain enough money

for an early retirement in this exciting 3D space trading

extravaganca!



You are an entrepreneur, and you've been trying for years to make some

money, only to be thwarted at every turn by short-sighted,

small-minded, blood-sucking banks who refuse, despite publicity to the

contrary, to actually part with any money. So your only recourse is to

branch out into the new share of Interplanetary Merchant Pilot, but

despite your obvious capability you cannot get any capital to buy a

space craft.



So, in your inimitable style ... you decide to steal it.



You are now facing a lengthy prison sentence back home, and your only

hope is to earn enough money to retire to the Paradise Planet. You

must do this by collecting minerals and selling them to the traders on

any of over 5,000,000,000,000 planets which are logged into your

ship's computer.



As well as selling them, you may also buy food, fuel and insurance

from the traders and get your ship repaired. However, you must be

careful who you deal with. Some people are more friendly and more

honest than others. The you receive for your wares will depend not

only upon the state of the economy, but also the rarity of the

minerals on that particular planet. Be sure to keep an eye for

bargains. Most traders offer discount on bulk items and be careful not

to lose your no-claims bonus on the insurance.



Despite receiving interest on your money from the Ron Nice Guy credit

agency, the amount of money required to retire rise continously with

the inflation that curses the planet.



The Interplanetary Police are unaware of the insignificant particle of

dust in a dingy corner of the galaxy called Earth and are thus

oblivious to your crime. But be warned, they do not suffer lightly

criminal activity in their area. So the question of whether or not

crime pays in space is for you to decide. Good luck!



SHIP COMPUTER SYSTEM



Inventory:



Provides you with all the information about your current status. Bank

balance, retirement target, Insurance cover, Insurance premium, Food

supplies and amount and type of minerals carried in the cargo bay.



Damage Report:



Gives the status of all the ship's primary equipment. Engines,

Boosters, Fuselage, Landing gear, Photon shield, Cargo bay door, Food

storage system and Braking system.



Damage may be done to the ship either by collision with

minerals/Police ship or during entry in the atmosphere. Damage to the

engines or boosters will cause them to run less efficiently, using

more fuel until their eventual failure. Damage to the fuselage should

be avoided as it is costly to repair and if penetrated the ship will

be destroyed. There is no detrimental effect from intermediary damage

to the Photon shield, Landing gear or Braking system until their

failure. As the Food storage system becomes damaged radiation leakage

causes the deterioration of food supplies which may leave you only a

short time in which to land and replenish them before you starve.



When the Cargo bay door mechanism becomes damaged the sensitive servo

motors controlling the door become unreliable causing the door to

often remained closed. These motors are difficult for the more

primitive alien to repair. All aliens offer discount on multiple items

being repaired but not all are honest and the quality of the repair

job will depend upon the alien's honesty.



Any system left on during entry or exit from atmosphere (except

engines) will be disabled due to the enormously high levels of static

present in the stratosphere.



Insurance claim:



To claim on your Insurance policy you must first take out a policy

from one of the aliens. The price is based upon the status of the

items being insured and the economy of the planet you buy it from. If

you issue a subsequent claim on your policy then the item claimed upon

(Ship, Food or Fuel) will be returned to the condition it was in when

the policy was formed (unless of course it was in a worse condition

then). There are seven different types of insurance policy available

with discount for multiple cover.



Map:



Move the cursor with the joystick onto any of the planets shown on the

screen that are within your hyperjump range. Press fire twice on

planet to see the characteristics of that planet and set the hyperjump

coordinates, fire to return to map.



Trading with alien:



You may say anything you wish to the alien. The usually enjoy idle

chat and the less helpful of them often try to disgress, but by

chatting to them it is possible to ascertain more about their general

character and lifestyle which will be useful to you in future

dealings. If he offers you a choice of wares you may decline the offer

by entering "0".



Use symbol shift + Q, W, E, R, T, Y, A, S, D, F, G to recall common

useful phrases. For example, if you wished to sell some class G

minerals it may be done as follows:-



Player: HOW MUCH WILL YOU GIVE FOR CLASS G MINERALS?

Alien: £23 PER TONNE. HOW MANY ARE YOU SELLING?

Player: 143

Alien: THERE'S £3289. A PLEASURE DOING BUSINESS WITH YOU.



Police:



In general the Police will leave you alone if you stay out of trouble,

but once you have a criminal record they can be most irksome. Note

that your booster engines damage any nearby vessels and it is

therefore illegal to use them in proximity of the police. Use of the

hyperjump rockets will destroy any adjacent craft so it is most

important to check your scanners before entering hyperjump. If you are

caught by the Police and found to be guilty of any crime you will be

fined, the fine being based upon the type and magnitude of the crime

as well as the number of previous convictions. After being

apprehended, press fire to continue.



CONTROLS



Joystick or Keyboard



Joystick Options: Kempston, Interface II, Cursor



Keyboard Option



Q - Up O - Left

A - Down P - Right

N - Fire



IN SPACE



Fire + Left/Right - Roll Left/Right

Fire + Up/Down - Accelerate/Decelerate

H - Hold game

S - Switch on/off shield

B - Switch on/off boosters

D - Open/close cargo bay door

R - Damage report

I - Inventory

C - Claim on insurance policy

M - Map



Press fire over planet to see information about planet and set

hyperjump coordinates.



H - (From map) enter hyperjump

J/K - Change coordinate scale

Z - Sound on/off



From planet:



As above except:



L - Engage/disengage landing gear

B - Engage/disengage brakes

E - Switch on/off engines



When you have landed, switch off engines to interface with alien

computer. Press 'BREAK' to return to control of the ship.



LOADING INSTRUCTIONS



Type LOAD "" and press ENTER.



Mastertronic Plus



A MEMBER OF THE VIRGIN MASTERTRONIC GROUP OF COMPANIES



WARNING: ALL RIGHTS OF THE PUBLISHER AND THE COPYRIGHT OWNER OF THE

WORK REPRODUCED RESERVED. UNAUTHORISED COPYING, LENDING, PUBLIC

PERFORMANCE, RADIO OR TV BROADCASTING OR DIFFUSION OF THIS PRODUCT

PROHIBITED. THIS PROGRAM IS SOLD ACCORDING TO VIRGIN MASTERTRONIC

TERMS OF TRADE AND CONDITIONS OF SALE COPIES OF WHICH ARE AVAILABLE ON

REQUEST.



(c) Mastertronic Limited 1989



Made in Great Britain
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