Автор: David Rowe(Иллюстрации),Tim Ansell
Год: 1987
Издатели: Melbourne House
Производитель: IC&D Ltd
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Курсор,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Enterprise— это стратегическая игра о космической торговле, выпущенная в 1987 году компанией Melbourne House. В этой игре вы выступаете в роли предпринимателя, который, не получив финансирования от банков, занялся межпланетной торговлей. Ваше путешествие начинается с кражи космического корабля, что задает тон жизни торговца на миллиардах планет.
Основной игровой процесс заключается в сборе минералов и их продаже торговцам на различных планетах. Каждая планета предлагает разные цены в зависимости от экономики и редкости минералов. Игроки также должны управлять ресурсами, такими как еда, топливо и страховка, и принимать стратегические решения о торговых партнерах, так как не все из них честны или дружелюбны.
Игра включает сложную систему управления кораблем, где игроки должны следить за состоянием своего судна. Повреждения могут возникнуть от столкновений или при входе в атмосферу, влияя на двигатели, ускорители и другие системы. Ремонт и страховые претензии жизненно важны для поддержания функциональности корабля, добавляя стратегические слои в игровой процесс.
Взаимодействия с инопланетянами и встречи с межпланетной полицией добавляют глубину в повествование. Игроки должны балансировать между законными и незаконными действиями, оценивая риски и выгоды своих решений. Конечная цель — заработать достаточно денег для выхода на пенсию на планете Парадиз, избегая властей и управляя инфляцией.
Год: 1987
Издатели: Melbourne House
Производитель: IC&D Ltd
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Enterprise— это стратегическая игра о космической торговле, выпущенная в 1987 году компанией Melbourne House. В этой игре вы выступаете в роли предпринимателя, который, не получив финансирования от банков, занялся межпланетной торговлей. Ваше путешествие начинается с кражи космического корабля, что задает тон жизни торговца на миллиардах планет.
Основной игровой процесс заключается в сборе минералов и их продаже торговцам на различных планетах. Каждая планета предлагает разные цены в зависимости от экономики и редкости минералов. Игроки также должны управлять ресурсами, такими как еда, топливо и страховка, и принимать стратегические решения о торговых партнерах, так как не все из них честны или дружелюбны.
Игра включает сложную систему управления кораблем, где игроки должны следить за состоянием своего судна. Повреждения могут возникнуть от столкновений или при входе в атмосферу, влияя на двигатели, ускорители и другие системы. Ремонт и страховые претензии жизненно важны для поддержания функциональности корабля, добавляя стратегические слои в игровой процесс.
Взаимодействия с инопланетянами и встречи с межпланетной полицией добавляют глубину в повествование. Игроки должны балансировать между законными и незаконными действиями, оценивая риски и выгоды своих решений. Конечная цель — заработать достаточно денег для выхода на пенсию на планете Парадиз, избегая властей и управляя инфляцией.
ENTERPRISE - MASTERTRONIC LTD
Lie, steal, cheat and trade, in fact do anything to gain enough money
for an early retirement in this exciting 3D space trading
extravaganca!
You are an entrepreneur, and you've been trying for years to make some
money, only to be thwarted at every turn by short-sighted,
small-minded, blood-sucking banks who refuse, despite publicity to the
contrary, to actually part with any money. So your only recourse is to
branch out into the new share of Interplanetary Merchant Pilot, but
despite your obvious capability you cannot get any capital to buy a
space craft.
So, in your inimitable style ... you decide to steal it.
You are now facing a lengthy prison sentence back home, and your only
hope is to earn enough money to retire to the Paradise Planet. You
must do this by collecting minerals and selling them to the traders on
any of over 5,000,000,000,000 planets which are logged into your
ship's computer.
As well as selling them, you may also buy food, fuel and insurance
from the traders and get your ship repaired. However, you must be
careful who you deal with. Some people are more friendly and more
honest than others. The you receive for your wares will depend not
only upon the state of the economy, but also the rarity of the
minerals on that particular planet. Be sure to keep an eye for
bargains. Most traders offer discount on bulk items and be careful not
to lose your no-claims bonus on the insurance.
Despite receiving interest on your money from the Ron Nice Guy credit
agency, the amount of money required to retire rise continously with
the inflation that curses the planet.
The Interplanetary Police are unaware of the insignificant particle of
dust in a dingy corner of the galaxy called Earth and are thus
oblivious to your crime. But be warned, they do not suffer lightly
criminal activity in their area. So the question of whether or not
crime pays in space is for you to decide. Good luck!
SHIP COMPUTER SYSTEM
Inventory:
Provides you with all the information about your current status. Bank
balance, retirement target, Insurance cover, Insurance premium, Food
supplies and amount and type of minerals carried in the cargo bay.
Damage Report:
Gives the status of all the ship's primary equipment. Engines,
Boosters, Fuselage, Landing gear, Photon shield, Cargo bay door, Food
storage system and Braking system.
Damage may be done to the ship either by collision with
minerals/Police ship or during entry in the atmosphere. Damage to the
engines or boosters will cause them to run less efficiently, using
more fuel until their eventual failure. Damage to the fuselage should
be avoided as it is costly to repair and if penetrated the ship will
be destroyed. There is no detrimental effect from intermediary damage
to the Photon shield, Landing gear or Braking system until their
failure. As the Food storage system becomes damaged radiation leakage
causes the deterioration of food supplies which may leave you only a
short time in which to land and replenish them before you starve.
When the Cargo bay door mechanism becomes damaged the sensitive servo
motors controlling the door become unreliable causing the door to
often remained closed. These motors are difficult for the more
primitive alien to repair. All aliens offer discount on multiple items
being repaired but not all are honest and the quality of the repair
job will depend upon the alien's honesty.
Any system left on during entry or exit from atmosphere (except
engines) will be disabled due to the enormously high levels of static
present in the stratosphere.
Insurance claim:
To claim on your Insurance policy you must first take out a policy
from one of the aliens. The price is based upon the status of the
items being insured and the economy of the planet you buy it from. If
you issue a subsequent claim on your policy then the item claimed upon
(Ship, Food or Fuel) will be returned to the condition it was in when
the policy was formed (unless of course it was in a worse condition
then). There are seven different types of insurance policy available
with discount for multiple cover.
Map:
Move the cursor with the joystick onto any of the planets shown on the
screen that are within your hyperjump range. Press fire twice on
planet to see the characteristics of that planet and set the hyperjump
coordinates, fire to return to map.
Trading with alien:
You may say anything you wish to the alien. The usually enjoy idle
chat and the less helpful of them often try to disgress, but by
chatting to them it is possible to ascertain more about their general
character and lifestyle which will be useful to you in future
dealings. If he offers you a choice of wares you may decline the offer
by entering "0".
Use symbol shift + Q, W, E, R, T, Y, A, S, D, F, G to recall common
useful phrases. For example, if you wished to sell some class G
minerals it may be done as follows:-
Player: HOW MUCH WILL YOU GIVE FOR CLASS G MINERALS?
Alien: £23 PER TONNE. HOW MANY ARE YOU SELLING?
Player: 143
Alien: THERE'S £3289. A PLEASURE DOING BUSINESS WITH YOU.
Police:
In general the Police will leave you alone if you stay out of trouble,
but once you have a criminal record they can be most irksome. Note
that your booster engines damage any nearby vessels and it is
therefore illegal to use them in proximity of the police. Use of the
hyperjump rockets will destroy any adjacent craft so it is most
important to check your scanners before entering hyperjump. If you are
caught by the Police and found to be guilty of any crime you will be
fined, the fine being based upon the type and magnitude of the crime
as well as the number of previous convictions. After being
apprehended, press fire to continue.
CONTROLS
Joystick or Keyboard
Joystick Options: Kempston, Interface II, Cursor
Keyboard Option
Q - Up O - Left
A - Down P - Right
N - Fire
IN SPACE
Fire + Left/Right - Roll Left/Right
Fire + Up/Down - Accelerate/Decelerate
H - Hold game
S - Switch on/off shield
B - Switch on/off boosters
D - Open/close cargo bay door
R - Damage report
I - Inventory
C - Claim on insurance policy
M - Map
Press fire over planet to see information about planet and set
hyperjump coordinates.
H - (From map) enter hyperjump
J/K - Change coordinate scale
Z - Sound on/off
From planet:
As above except:
L - Engage/disengage landing gear
B - Engage/disengage brakes
E - Switch on/off engines
When you have landed, switch off engines to interface with alien
computer. Press 'BREAK' to return to control of the ship.
LOADING INSTRUCTIONS
Type LOAD "" and press ENTER.
Mastertronic Plus
A MEMBER OF THE VIRGIN MASTERTRONIC GROUP OF COMPANIES
WARNING: ALL RIGHTS OF THE PUBLISHER AND THE COPYRIGHT OWNER OF THE
WORK REPRODUCED RESERVED. UNAUTHORISED COPYING, LENDING, PUBLIC
PERFORMANCE, RADIO OR TV BROADCASTING OR DIFFUSION OF THIS PRODUCT
PROHIBITED. THIS PROGRAM IS SOLD ACCORDING TO VIRGIN MASTERTRONIC
TERMS OF TRADE AND CONDITIONS OF SALE COPIES OF WHICH ARE AVAILABLE ON
REQUEST.
(c) Mastertronic Limited 1989
Made in Great Britain
Lie, steal, cheat and trade, in fact do anything to gain enough money
for an early retirement in this exciting 3D space trading
extravaganca!
You are an entrepreneur, and you've been trying for years to make some
money, only to be thwarted at every turn by short-sighted,
small-minded, blood-sucking banks who refuse, despite publicity to the
contrary, to actually part with any money. So your only recourse is to
branch out into the new share of Interplanetary Merchant Pilot, but
despite your obvious capability you cannot get any capital to buy a
space craft.
So, in your inimitable style ... you decide to steal it.
You are now facing a lengthy prison sentence back home, and your only
hope is to earn enough money to retire to the Paradise Planet. You
must do this by collecting minerals and selling them to the traders on
any of over 5,000,000,000,000 planets which are logged into your
ship's computer.
As well as selling them, you may also buy food, fuel and insurance
from the traders and get your ship repaired. However, you must be
careful who you deal with. Some people are more friendly and more
honest than others. The you receive for your wares will depend not
only upon the state of the economy, but also the rarity of the
minerals on that particular planet. Be sure to keep an eye for
bargains. Most traders offer discount on bulk items and be careful not
to lose your no-claims bonus on the insurance.
Despite receiving interest on your money from the Ron Nice Guy credit
agency, the amount of money required to retire rise continously with
the inflation that curses the planet.
The Interplanetary Police are unaware of the insignificant particle of
dust in a dingy corner of the galaxy called Earth and are thus
oblivious to your crime. But be warned, they do not suffer lightly
criminal activity in their area. So the question of whether or not
crime pays in space is for you to decide. Good luck!
SHIP COMPUTER SYSTEM
Inventory:
Provides you with all the information about your current status. Bank
balance, retirement target, Insurance cover, Insurance premium, Food
supplies and amount and type of minerals carried in the cargo bay.
Damage Report:
Gives the status of all the ship's primary equipment. Engines,
Boosters, Fuselage, Landing gear, Photon shield, Cargo bay door, Food
storage system and Braking system.
Damage may be done to the ship either by collision with
minerals/Police ship or during entry in the atmosphere. Damage to the
engines or boosters will cause them to run less efficiently, using
more fuel until their eventual failure. Damage to the fuselage should
be avoided as it is costly to repair and if penetrated the ship will
be destroyed. There is no detrimental effect from intermediary damage
to the Photon shield, Landing gear or Braking system until their
failure. As the Food storage system becomes damaged radiation leakage
causes the deterioration of food supplies which may leave you only a
short time in which to land and replenish them before you starve.
When the Cargo bay door mechanism becomes damaged the sensitive servo
motors controlling the door become unreliable causing the door to
often remained closed. These motors are difficult for the more
primitive alien to repair. All aliens offer discount on multiple items
being repaired but not all are honest and the quality of the repair
job will depend upon the alien's honesty.
Any system left on during entry or exit from atmosphere (except
engines) will be disabled due to the enormously high levels of static
present in the stratosphere.
Insurance claim:
To claim on your Insurance policy you must first take out a policy
from one of the aliens. The price is based upon the status of the
items being insured and the economy of the planet you buy it from. If
you issue a subsequent claim on your policy then the item claimed upon
(Ship, Food or Fuel) will be returned to the condition it was in when
the policy was formed (unless of course it was in a worse condition
then). There are seven different types of insurance policy available
with discount for multiple cover.
Map:
Move the cursor with the joystick onto any of the planets shown on the
screen that are within your hyperjump range. Press fire twice on
planet to see the characteristics of that planet and set the hyperjump
coordinates, fire to return to map.
Trading with alien:
You may say anything you wish to the alien. The usually enjoy idle
chat and the less helpful of them often try to disgress, but by
chatting to them it is possible to ascertain more about their general
character and lifestyle which will be useful to you in future
dealings. If he offers you a choice of wares you may decline the offer
by entering "0".
Use symbol shift + Q, W, E, R, T, Y, A, S, D, F, G to recall common
useful phrases. For example, if you wished to sell some class G
minerals it may be done as follows:-
Player: HOW MUCH WILL YOU GIVE FOR CLASS G MINERALS?
Alien: £23 PER TONNE. HOW MANY ARE YOU SELLING?
Player: 143
Alien: THERE'S £3289. A PLEASURE DOING BUSINESS WITH YOU.
Police:
In general the Police will leave you alone if you stay out of trouble,
but once you have a criminal record they can be most irksome. Note
that your booster engines damage any nearby vessels and it is
therefore illegal to use them in proximity of the police. Use of the
hyperjump rockets will destroy any adjacent craft so it is most
important to check your scanners before entering hyperjump. If you are
caught by the Police and found to be guilty of any crime you will be
fined, the fine being based upon the type and magnitude of the crime
as well as the number of previous convictions. After being
apprehended, press fire to continue.
CONTROLS
Joystick or Keyboard
Joystick Options: Kempston, Interface II, Cursor
Keyboard Option
Q - Up O - Left
A - Down P - Right
N - Fire
IN SPACE
Fire + Left/Right - Roll Left/Right
Fire + Up/Down - Accelerate/Decelerate
H - Hold game
S - Switch on/off shield
B - Switch on/off boosters
D - Open/close cargo bay door
R - Damage report
I - Inventory
C - Claim on insurance policy
M - Map
Press fire over planet to see information about planet and set
hyperjump coordinates.
H - (From map) enter hyperjump
J/K - Change coordinate scale
Z - Sound on/off
From planet:
As above except:
L - Engage/disengage landing gear
B - Engage/disengage brakes
E - Switch on/off engines
When you have landed, switch off engines to interface with alien
computer. Press 'BREAK' to return to control of the ship.
LOADING INSTRUCTIONS
Type LOAD "" and press ENTER.
Mastertronic Plus
A MEMBER OF THE VIRGIN MASTERTRONIC GROUP OF COMPANIES
WARNING: ALL RIGHTS OF THE PUBLISHER AND THE COPYRIGHT OWNER OF THE
WORK REPRODUCED RESERVED. UNAUTHORISED COPYING, LENDING, PUBLIC
PERFORMANCE, RADIO OR TV BROADCASTING OR DIFFUSION OF THIS PRODUCT
PROHIBITED. THIS PROGRAM IS SOLD ACCORDING TO VIRGIN MASTERTRONIC
TERMS OF TRADE AND CONDITIONS OF SALE COPIES OF WHICH ARE AVAILABLE ON
REQUEST.
(c) Mastertronic Limited 1989
Made in Great Britain