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MazezaM

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Автор: Malcolm Tyrrell
Год: 2002
Издатели: Malcolm Tyrrell
Языки: 🇬🇧 Английский
Формат: 📼 TAP лента
Требования: 🖥️ ZX Spectrum 48K

Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
0035707-run-1.png
0035707-run-2.png
MazezaM.gif


MazezaM - a puzzle game



Copyright (C) 2002 Malcolm Tyrrell

tyrrelmr@cs.tcd.ie



Introduction:

=============

MazezaM (pronounced "may-zam") is a simple puzzle game. You enter the

mazezam on the left and you have to get to the exit on the right by

pushing rows of blocks left and right. If you get stuck you can

retry the mazezam, but this will cost you a life.



To the best of my knowledge MazezaM's specific game logic is original.

Unfortunately, there are so many puzzles out there that it is impossible for

me to be sure. If you are aware of a prior instance of the idea, please get

in touch. If possible, include a link which I can add to my web page.



The idea for MazezaM came to me while recalling an Oric-1 type-in game

called "Fall Guy" (from the book "Sixty Programs for the Oric-1" by Robert

Erskine, Humphrey Walwyn, Paul Stanley and Michael Bews). The game play is a

reminiscent of the game Sokoban (Thinking Rabbit, Inc) and also bears a

resemblance to "sliding block" or "sliding piece" puzzles where wooden shapes

are moved around in order to get a (usually larger) shape from one side of the

puzzle to the other. The name "MazezaM" was suggested by Robert Byrne.



Implementations Wanted:

=======================

I encourage you to implement MazezaM for other platforms. If you plan to do

so, I request that you accept the following conditions:

1. If you implement MazezaM as described here, then you should call the puzzle

game itself "MazezaM". You should call the individual puzzles either

"mazezams" or some standard name like "levels" --- please do not make up a

new name for them. You may choose whatever name you want for the

implementation, including the name "MazezaM".

2. If you implement an extension to MazezaM (i.e. you create a derivative

puzzle game), then you should acknowledge the fact that it derives from

MazezaM.

3. E-mail me at tyrrelmr@cs.tcd.ie so I can put a link on my web page.

4. Remember: if you include mazezams created by other people with your

implementation, you need to check that you have permission to do so.
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