Автор: Alan Gibson
Год: 1993
Издатели: Your Sinclair
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 48K
Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Год: 1993
Издатели: Your Sinclair
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
SORTER
by Alan Gibson
[The routine doesn't check for zero values, so I had to change the]
[demo slightly to avoid these. JimG]
Providing a short but much needed break from the omnipresent Swann is
Alan Gibson, with a short routine which simply sorts out a table of
values (each with an identity number) from highest to lowest. Erm ...
and that's about it. You can stick the routine anywhere in memory, but
it always reads from the same addresses. That is, 65000 to 65029 must
contain the values to be sorted, 65030 must hold the maximum possible
value, and 65040 onwards get used by the program so as to return the
identity numbers in order. Could be useful for writing a footy manager
game or something - Alan's demo is certainly this way orientated. See
what you think.
by Alan Gibson
[The routine doesn't check for zero values, so I had to change the]
[demo slightly to avoid these. JimG]
Providing a short but much needed break from the omnipresent Swann is
Alan Gibson, with a short routine which simply sorts out a table of
values (each with an identity number) from highest to lowest. Erm ...
and that's about it. You can stick the routine anywhere in memory, but
it always reads from the same addresses. That is, 65000 to 65029 must
contain the values to be sorted, 65030 must hold the maximum possible
value, and 65040 onwards get used by the program so as to return the
identity numbers in order. Could be useful for writing a footy manager
game or something - Alan's demo is certainly this way orientated. See
what you think.