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Stampabout

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Автор: Mark Roberts
Год: 1984
Издатели: Your Spectrum
Языки: 🇬🇧 Английский
Формат: 📼 TAP лента
Требования: 🖥️ ZX Spectrum 48K, 🎮 Курсор, 🎮 Интерфейс2 джойстик (правый), 🎮 Кемпстон джойстик

Ссылки:
Страница на ZXArt
Страница на World Of Spectrum
Страница на Spectrum Computing

Скриншоты:
Stampabout.gif


Stampabout - Mark Roberts (Your Spectrum-No.8-Page 78)





This is our first 100 per cent machine code game and it's based on the old

arcade epic, Time Bomb. For those who've not crossed its path before

(Where have you been? Ed.), it involves a character called Happy Horace

and his attempts to defuse a number of bombs.



In Stampabout, you're presented with a grid of squares, one of which

contains the character Happy Horace. On another square you'll see a

flashing bomb which must be defused by moving Horace across to it. The

trouble is, his path is blocked by death-dealing skulls and a stomping

boot - which are definitely to be avoided. You'll also find that once

Horace has moved off a square, it'll sink - which means when he comes to

search for another bomb, his path may be littered with pitfalls.



Once Horace has defused four bombs, he moves on to a higher level that

sets even more obstacles in the way. Each bomb must be defused within a

set time limit - indicated at the bottom of the screen on a sliding scale.

There's also a high score feature where bonus points can be collected by

manoeuvering Horace into the flags.



Controls for the game are comprehensive - use the 'F' key for left, 'G'

for right, 'T' for up, 'V' for down, and 'D' to scroll the row left and

'Y' to scroll the row right. If you have an AGF, Kempston or Interface 2

type joystick, then you can opt for one of these choices. (To scroll the

row using joystick control, press the Fire button while simultaneously

pushing the joystick left or right.)





------------------------------------------------------------------------------

TYPE: Arcade



WARNING:

There is a bug in this game. If there are no valid locations for the boot to

start at the left-hand side of the screen (it can't go on a cleared square,

a skull or a flag) then the game will lock up at the start of the round, as

it can't find anywhere to put the boot.

Jim Grimwood





This info file was typed by Jim Grimwood



Downloaded from:

Desert Island Disks -- http://www.image.dk/~frankie/

Maintained by:

Michael Bruhn -- frankie@image.dk
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