Автор: Jack Wilkes,Paul Curtis
Год: 1984
Издатели: The Edge
Производитель: The Edge
Языки:
Английский
Формат:
TZX лента
Требования:
ZX Spectrum 48K,
Курсор,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Starbike— это классическая аркадная игра, выпущенная в 1984 году, разработанная Полом Кертисом и изданная компанией The Edge. Игра примечательна тем, что стала первой аркадной игрой, вошедшей в Зал славы C&VG до официального запуска. Она отличается анимированной графикой и уникальным сюжетом, разворачивающимся в футуристической галактике.
В Starbike игроки берут на себя роль воина Starbike, задача которого — спасти Оролу, вид комичных, прыгающих желтых существ. Оролу покинули свою планету, используя спасательные капсулы после атаки Мордры. Каждая капсула может вместить до пяти Орола в замороженной форме, разбросанных по галактике.
Игроки должны исследовать различные планеты, чтобы найти и спасти Орола. Игра включает в себя использование Starbike, оснащенного системой связи для взаимодействия со сканирующими антеннами и телепортами. Цель — доставить Орола в безопасное место, избегая столкновений с враждебными инопланетными формами жизни.
Starbike предлагает соревновательный элемент с ежемесячной записью высоких результатов в журнале Computer and Video Games "Hall of Fame". Игра также включает конкурс, где игроки могли выиграть великолепные BMX велосипеды, добавляя дополнительный уровень азарта в игровой процесс.
Год: 1984
Издатели: The Edge
Производитель: The Edge
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Starbike— это классическая аркадная игра, выпущенная в 1984 году, разработанная Полом Кертисом и изданная компанией The Edge. Игра примечательна тем, что стала первой аркадной игрой, вошедшей в Зал славы C&VG до официального запуска. Она отличается анимированной графикой и уникальным сюжетом, разворачивающимся в футуристической галактике.
В Starbike игроки берут на себя роль воина Starbike, задача которого — спасти Оролу, вид комичных, прыгающих желтых существ. Оролу покинули свою планету, используя спасательные капсулы после атаки Мордры. Каждая капсула может вместить до пяти Орола в замороженной форме, разбросанных по галактике.
Игроки должны исследовать различные планеты, чтобы найти и спасти Орола. Игра включает в себя использование Starbike, оснащенного системой связи для взаимодействия со сканирующими антеннами и телепортами. Цель — доставить Орола в безопасное место, избегая столкновений с враждебными инопланетными формами жизни.
Starbike предлагает соревновательный элемент с ежемесячной записью высоких результатов в журнале Computer and Video Games "Hall of Fame". Игра также включает конкурс, где игроки могли выиграть великолепные BMX велосипеды, добавляя дополнительный уровень азарта в игровой процесс.
STARBIKE
========
by Paul Curtis from The Edge
Joystick may be used
The first arcade game to enter the C&VG Hall of Fame before its launch.
Superb Starbiker animated graphics.
Fabulous BMX bikes to be won in The Edge / Computer and Video Games Starbike Competition between
September 1984 and February 1985 Competition ticket enclosed. No purchase necessary to enter
competition.
High scores recorded each month in Computer and Video Games magazine's "Hall of Fame".
LOADING STARBIKE
Ensure that the tape is fully rewound, and then load Starbike by entering: LOAD"" and pressing
ENTER. Starbike will automatically begin when loading is complete.
THE GAME
Address to Starbike Warriors, Starbike Command; Stardate 242417.6
"They are funny-looking creatures, the Orola, comical, bouncing yellow blobs of sentience. But
they are the closest thing to human that Galactic Command has tracked down in all its searches.
Now you guys know that the Mordra took a couple of decs away from continuously bombarding us
to amuse themselves by blowing the Orola's planet into tiny pieces. Maybe they thought they
would destroy every mother's son of them just to spite us. You also know that they came close,
too, with some of the Orola getting away by the skin of whatever passes for teeth for them,
using their escape-pod system."
"Now, all we know is that quite a few of the fellas got away in these pods. We also know that
each pod could only hold a maximum of five of the beauties in frozen form. We're also pretty
sure that they've been flung to the far corners of the Galaxy - probably no two pods landing
on planets which are within megadecs of each other."
"Beats us why, but the Orola put special droids on every pod. Now these droids are programmed
to erect five teleports together with five scanner dishes in each of five designated sectors
around the planet that the pod happens to crash on. Seems the little yellow guys don't much
like each other's company, and so you are goinng to find no more than one Orola in each sector.
This system will make your job a fraction easier, and you'll be able to tune your Starbike's
comsys into that of the scanner dishes so long as you get close enough to one. Your bike's
comsys is pre-programmed to indicate whether the dish detects an Orola in that sector and how
to get to the little guy fastest. Once he's safely aboard your machine, your comsys will
indicate your fastest route to a teleporter and hence to safety."
"Trouble is, these Orola droids tried too hard to make matters easier for you guys. You see
they arranged their teleports so that they automatically take you on to the next sector
clockwise around the planet. If you enter one with an Orola in tow, then he gets automatically
tele'd backto your ship as you go to the next sector. But they slipped up - you see, when the
last Orola on that planet has been saved by you mugs, then the entire system shuts off. Now
that's OK if you happen to be beside your lander craft, but if you ain't, then start praying
that you've still got every ounce of skill you ever had to fight your way around that planet
to your craft."
"That's all men. Good luck, you're gonna need it ... "
GAME CONTROLS
When the game starts, you will be presented with an opportunity to alter the settings of sound,
speech, and control as signified by three pictures.
Pressing A-G alters the options.
Pressing Q-T selects a choice of these options.
You should therefore select "game controls" first.
If you opt for the keyboard controls then these are:
Q-T Thrust (A-G Select)
Alternate keys from B-SPACE for Left and Right.
P Stop/Start the game.
CAPS/SPACE to exit training mode.
GAME SCORING
You start with a shield strength of 5, which drops as you collide with any of the various alien
life forms other than Orola. You gain additional strength each time an Orola is rescued, but
lose strength if you leave a planet with some Orola still unrescued. You will also get a high
score for shooting"the various enemy alien forms.
There is a "Starbike Hall of Fame" screen.
SPECIAL FEATURES
Fabulous BMX bikes to be won in The Edge/Computer and Video Games Starbike Competition between
September 1984 and February 1985.
High scores recorded each month in Computer and Video Games magazine's "Hall of Fame".
Superb Starbike animated graphics.
Scanners with animated dishes.
Lander craft.
Teleports.
Countless variety of alien life forms.
Virtually endless series of planets to visit.
Super-smooth full screen scrolling effect whilst in flight.
Highly detailed Hi-Resolution graphics.
Fast flicker-free graphics movement.
Starbike Hall of Fame table of high scores.
All The Edge software products have a 5 year guarantee. If this tape ever fails to load it will
be replaced totally free of charge if returned with details and proof of purchase directly to
The Edge at the address shown below. If the tape shows any form of damage, physical or due to
use of dirty or faulty equipment, please include £3.00 to cover replacement costs. This
guarantee does not affect and is in addition to your statutory consumer rights.
Program and game concept (c) 1984 Paul Curtis
All rights are reserved by Soltek International Ltd. This tape may not be hired, lent or copied
except with the publisher's written authorisation. This product is sold strictly according to
Softek International's terms and conditions of sale.
The Edge
31 Maiden Lane, Covent Garden, London WC2
The Edge is a division of Softek International Ltd.
========
by Paul Curtis from The Edge
Joystick may be used
The first arcade game to enter the C&VG Hall of Fame before its launch.
Superb Starbiker animated graphics.
Fabulous BMX bikes to be won in The Edge / Computer and Video Games Starbike Competition between
September 1984 and February 1985 Competition ticket enclosed. No purchase necessary to enter
competition.
High scores recorded each month in Computer and Video Games magazine's "Hall of Fame".
LOADING STARBIKE
Ensure that the tape is fully rewound, and then load Starbike by entering: LOAD"" and pressing
ENTER. Starbike will automatically begin when loading is complete.
THE GAME
Address to Starbike Warriors, Starbike Command; Stardate 242417.6
"They are funny-looking creatures, the Orola, comical, bouncing yellow blobs of sentience. But
they are the closest thing to human that Galactic Command has tracked down in all its searches.
Now you guys know that the Mordra took a couple of decs away from continuously bombarding us
to amuse themselves by blowing the Orola's planet into tiny pieces. Maybe they thought they
would destroy every mother's son of them just to spite us. You also know that they came close,
too, with some of the Orola getting away by the skin of whatever passes for teeth for them,
using their escape-pod system."
"Now, all we know is that quite a few of the fellas got away in these pods. We also know that
each pod could only hold a maximum of five of the beauties in frozen form. We're also pretty
sure that they've been flung to the far corners of the Galaxy - probably no two pods landing
on planets which are within megadecs of each other."
"Beats us why, but the Orola put special droids on every pod. Now these droids are programmed
to erect five teleports together with five scanner dishes in each of five designated sectors
around the planet that the pod happens to crash on. Seems the little yellow guys don't much
like each other's company, and so you are goinng to find no more than one Orola in each sector.
This system will make your job a fraction easier, and you'll be able to tune your Starbike's
comsys into that of the scanner dishes so long as you get close enough to one. Your bike's
comsys is pre-programmed to indicate whether the dish detects an Orola in that sector and how
to get to the little guy fastest. Once he's safely aboard your machine, your comsys will
indicate your fastest route to a teleporter and hence to safety."
"Trouble is, these Orola droids tried too hard to make matters easier for you guys. You see
they arranged their teleports so that they automatically take you on to the next sector
clockwise around the planet. If you enter one with an Orola in tow, then he gets automatically
tele'd backto your ship as you go to the next sector. But they slipped up - you see, when the
last Orola on that planet has been saved by you mugs, then the entire system shuts off. Now
that's OK if you happen to be beside your lander craft, but if you ain't, then start praying
that you've still got every ounce of skill you ever had to fight your way around that planet
to your craft."
"That's all men. Good luck, you're gonna need it ... "
GAME CONTROLS
When the game starts, you will be presented with an opportunity to alter the settings of sound,
speech, and control as signified by three pictures.
Pressing A-G alters the options.
Pressing Q-T selects a choice of these options.
You should therefore select "game controls" first.
If you opt for the keyboard controls then these are:
Q-T Thrust (A-G Select)
Alternate keys from B-SPACE for Left and Right.
P Stop/Start the game.
CAPS/SPACE to exit training mode.
GAME SCORING
You start with a shield strength of 5, which drops as you collide with any of the various alien
life forms other than Orola. You gain additional strength each time an Orola is rescued, but
lose strength if you leave a planet with some Orola still unrescued. You will also get a high
score for shooting"the various enemy alien forms.
There is a "Starbike Hall of Fame" screen.
SPECIAL FEATURES
Fabulous BMX bikes to be won in The Edge/Computer and Video Games Starbike Competition between
September 1984 and February 1985.
High scores recorded each month in Computer and Video Games magazine's "Hall of Fame".
Superb Starbike animated graphics.
Scanners with animated dishes.
Lander craft.
Teleports.
Countless variety of alien life forms.
Virtually endless series of planets to visit.
Super-smooth full screen scrolling effect whilst in flight.
Highly detailed Hi-Resolution graphics.
Fast flicker-free graphics movement.
Starbike Hall of Fame table of high scores.
All The Edge software products have a 5 year guarantee. If this tape ever fails to load it will
be replaced totally free of charge if returned with details and proof of purchase directly to
The Edge at the address shown below. If the tape shows any form of damage, physical or due to
use of dirty or faulty equipment, please include £3.00 to cover replacement costs. This
guarantee does not affect and is in addition to your statutory consumer rights.
Program and game concept (c) 1984 Paul Curtis
All rights are reserved by Soltek International Ltd. This tape may not be hired, lent or copied
except with the publisher's written authorisation. This product is sold strictly according to
Softek International's terms and conditions of sale.
The Edge
31 Maiden Lane, Covent Garden, London WC2
The Edge is a division of Softek International Ltd.