Автор: Balor Knight,Chris Pile
Год: 1993
Издатели: Your Sinclair
Производитель: Beyond Belief
Языки:
Английский
Формат:
TAP лента
Требования:
ZX Spectrum 128K,
Интерфейс2 джойстик (правый),
Кемпстон джойстик
Ссылки:
Страница на ZXArt
Страница на Virtual TR-DOS
Страница на World Of Spectrum
Страница на Spectrum Computing
Скриншоты:
Описание:
Turbulence— это сложная головоломка, выпущенная в 1993 году и являющаяся продолжениемAstroball. Действие игры разворачивается на большой клетчатой планете, где игрок управляет не главным героем, а самой планетой. Цель игры — собрать все алмазы, разбросанные по уровням.
Игрокам предстоит пройти около двадцати уровней, каждый из которых наполнен препятствиями и опасностями. В игре используется уникальный механизм, позволяющий вращать планету для управления движением Astroball, что требует стратегического планирования и точности.
Astroball свободно подпрыгивает, и игроки могут изменять его траекторию, регулируя вращение планеты и гравитацию. Сложность заключается в освоении управления, так как каждый объект, кроме алмазов и планеты, может быть смертельным при контакте.
Разработанная компанией Beyond Belief и созданная Балором Найтом и Крисом Пайлом,Turbulenceпредназначена для игроков, предпочитающих более сложные игры. В игре дается девять жизней, что дает шанс справиться с трудными уровнями и сложной системой управления.
Год: 1993
Издатели: Your Sinclair
Производитель: Beyond Belief
Языки:
Формат:
Требования:
Ссылки:
Скриншоты:
Описание:
Turbulence— это сложная головоломка, выпущенная в 1993 году и являющаяся продолжениемAstroball. Действие игры разворачивается на большой клетчатой планете, где игрок управляет не главным героем, а самой планетой. Цель игры — собрать все алмазы, разбросанные по уровням.
Игрокам предстоит пройти около двадцати уровней, каждый из которых наполнен препятствиями и опасностями. В игре используется уникальный механизм, позволяющий вращать планету для управления движением Astroball, что требует стратегического планирования и точности.
Astroball свободно подпрыгивает, и игроки могут изменять его траекторию, регулируя вращение планеты и гравитацию. Сложность заключается в освоении управления, так как каждый объект, кроме алмазов и планеты, может быть смертельным при контакте.
Разработанная компанией Beyond Belief и созданная Балором Найтом и Крисом Пайлом,Turbulenceпредназначена для игроков, предпочитающих более сложные игры. В игре дается девять жизней, что дает шанс справиться с трудными уровнями и сложной системой управления.
Your Sinclair Feb 1993, p. 4
Okay. What's the hardest game you
can think of? Most probably last
month's Guardian 2 - all that pixel-
perfect movement, advanced strategy and a
huge number of keys to boot. If you've been
with the Speccy a while longer you might
even vote for games like Lunar Jetman, Lode
Runner or TLL (after Level Two). The
privileged few who've actually seen the
blessed thing would undoubtedly make a
case for Astroball, and in doing so they'd
earn themselves a pat on the back for
feeding us a neat link line into Turbulence.
Turbulence, y'see, is extremely difficult. It's
also the sequel to Astroball. Sort of. Actually,
to make things easier, let's say it is.
It's quite a while since we had a completely
original game to describe, so listen up. The
screen shows two balls - the small, polished
form of Astroball herself and part of an
enormous chequered planet. Astroball can
bounce freely about the place, but the planet
can only be spun left or right. You don't
control Astroball. That would be far too easy.
In fact, you control the planet. By rotating it
left or right, or decreasing the gravity by
holding down the fire key, you can make
Astroball leap around. (The idea of the game
is to collect all the diamonds on each level,
but let's get the jumping about bit straight
first.) Now, the gravitational field of the planet
extends to the top of the game screen, as
these things tend to do, so by spinning the
planet while Astroball is in mid-air, you can
still control her flight. The only thing you can't
do easily is decrease her height. You see, by
pressing (and holding) fire you cause
Astroball to jump higher with each successive
bounce. Tragically, to reverse the effect you
have to let go of the fire button and let her
naturally settle, which takes a mite longer.
But that's not all! Drum this vital fact into
your nervous system - to make the planet
rotate you have to move the joystick in the
opposite direction. (Physics, eh?) Plus! The
direction the planet's going in when Astroball
hits it will influence the direction of rebound.
(If you imagine a game of Breakout, with the
planet as the bat, that should help.) Phew.
And so to the object of the game.
Scattered around each of the twenty(ish)
levels (we think - nobody's got past number
six yet) are a number of glittery diamonds.
You'll need them all to finish the screen. The
first level is merely unfeasibly difficult - take
the first couple of games to acquaint yourself
with the control method. Then, when you
start playing in earnest, watch out for two
things. One - those huge spike walls aren't
impassable (big hint), and two - every little
thing on the level, apart from the diamonds
and the planet, will kill you on impact. Pretty
harsh odds by anyone's standards, but there
you are.
Now it's quite probable most of you will
have one go of Turbulence, get nowhere and
give up. That's fine. But folks who like their
games in a slightly tougher flavour should
persevere - like the fine games of yore,
conquering the controls is half the fun. And
for the whingers - count yourself lucky you've
got nine lives, matey. Before we tickled the
code, you were expected to complete the
entire game with a titchily mere three.
So there. Nyah, and so on.
CONTROLS
Joystick or keyboard
Z - left, X - right, K - fire
[Re-typed in 2005 by Alessandro Grussu from a scan
of the original page.]
Okay. What's the hardest game you
can think of? Most probably last
month's Guardian 2 - all that pixel-
perfect movement, advanced strategy and a
huge number of keys to boot. If you've been
with the Speccy a while longer you might
even vote for games like Lunar Jetman, Lode
Runner or TLL (after Level Two). The
privileged few who've actually seen the
blessed thing would undoubtedly make a
case for Astroball, and in doing so they'd
earn themselves a pat on the back for
feeding us a neat link line into Turbulence.
Turbulence, y'see, is extremely difficult. It's
also the sequel to Astroball. Sort of. Actually,
to make things easier, let's say it is.
It's quite a while since we had a completely
original game to describe, so listen up. The
screen shows two balls - the small, polished
form of Astroball herself and part of an
enormous chequered planet. Astroball can
bounce freely about the place, but the planet
can only be spun left or right. You don't
control Astroball. That would be far too easy.
In fact, you control the planet. By rotating it
left or right, or decreasing the gravity by
holding down the fire key, you can make
Astroball leap around. (The idea of the game
is to collect all the diamonds on each level,
but let's get the jumping about bit straight
first.) Now, the gravitational field of the planet
extends to the top of the game screen, as
these things tend to do, so by spinning the
planet while Astroball is in mid-air, you can
still control her flight. The only thing you can't
do easily is decrease her height. You see, by
pressing (and holding) fire you cause
Astroball to jump higher with each successive
bounce. Tragically, to reverse the effect you
have to let go of the fire button and let her
naturally settle, which takes a mite longer.
But that's not all! Drum this vital fact into
your nervous system - to make the planet
rotate you have to move the joystick in the
opposite direction. (Physics, eh?) Plus! The
direction the planet's going in when Astroball
hits it will influence the direction of rebound.
(If you imagine a game of Breakout, with the
planet as the bat, that should help.) Phew.
And so to the object of the game.
Scattered around each of the twenty(ish)
levels (we think - nobody's got past number
six yet) are a number of glittery diamonds.
You'll need them all to finish the screen. The
first level is merely unfeasibly difficult - take
the first couple of games to acquaint yourself
with the control method. Then, when you
start playing in earnest, watch out for two
things. One - those huge spike walls aren't
impassable (big hint), and two - every little
thing on the level, apart from the diamonds
and the planet, will kill you on impact. Pretty
harsh odds by anyone's standards, but there
you are.
Now it's quite probable most of you will
have one go of Turbulence, get nowhere and
give up. That's fine. But folks who like their
games in a slightly tougher flavour should
persevere - like the fine games of yore,
conquering the controls is half the fun. And
for the whingers - count yourself lucky you've
got nine lives, matey. Before we tickled the
code, you were expected to complete the
entire game with a titchily mere three.
So there. Nyah, and so on.
CONTROLS
Joystick or keyboard
Z - left, X - right, K - fire
[Re-typed in 2005 by Alessandro Grussu from a scan
of the original page.]